pokered/scripts/seafoamislands2.asm
U-Daniel-PC\Daniel de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00

46 lines
931 B
NASM
Executable file

SeafoamIslands2Script: ; 46315 (11:6315)
call EnableAutoTextBoxDrawing
ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_46362 ; 0x4631f $41
ld hl, Seafoam2HolesCoords
call CheckBoulderCoords
ret nc
ld hl, wd87f
ld a, [wWhichTrade]
cp $1
jr nz, .asm_46340 ; 0x46330 $e
set 0, [hl]
ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_1
ld [wd079], a
ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_1
ld [wd07a], a
jr .asm_4634c ; 0x4633e $c
.asm_46340
set 1, [hl]
ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_2
ld [wd079], a
ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_2
ld [wd07a], a
.asm_4634c
ld a, [wd079]
ld [wcc4d], a
predef HideObject
ld a, [wd07a]
ld [wcc4d], a
predef_jump ShowObject
.asm_46362
ld a, $a0
ld [wDungeonWarpDestinationMap], a
ld hl, Seafoam2HolesCoords
jp Func_46981
Seafoam2HolesCoords: ; 4636d (11:636d)
db $06,$12
db $06,$17
db $ff
SeafoamIslands2TextPointers: ; 46372 (11:6372)
dw BoulderText
dw BoulderText