pokered/constants/map_constants.asm
vulcandth 6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00

273 lines
14 KiB
NASM

MACRO mapconst
const \1
DEF \1_HEIGHT EQU \2
DEF \1_WIDTH EQU \3
ENDM
; map ids
; indexes for:
; - MapHeaderBanks (see data/maps/map_header_banks.asm)
; - MapHeaderPointers (see data/maps/map_header_pointers.asm)
; - MapSongBanks (see data/maps/songs.asm)
; - MapHSPointers (see data/maps/hide_show_data.asm)
; - MapSpriteSets (see data/maps/sprite_sets.asm)
; - ExternalMapEntries (see data/maps/town_map_entries.asm)
; Each map also has associated data in maps.asm.
; Order: towns/cities, then routes, then indoor/dungeon maps
const_def
mapconst PALLET_TOWN, 9, 10 ; $00
mapconst VIRIDIAN_CITY, 18, 20 ; $01
mapconst PEWTER_CITY, 18, 20 ; $02
mapconst CERULEAN_CITY, 18, 20 ; $03
mapconst LAVENDER_TOWN, 9, 10 ; $04
mapconst VERMILION_CITY, 18, 20 ; $05
mapconst CELADON_CITY, 18, 25 ; $06
mapconst FUCHSIA_CITY, 18, 20 ; $07
mapconst CINNABAR_ISLAND, 9, 10 ; $08
mapconst INDIGO_PLATEAU, 9, 10 ; $09
mapconst SAFFRON_CITY, 18, 20 ; $0A
DEF NUM_CITY_MAPS EQU const_value
mapconst UNUSED_MAP_0B, 0, 0 ; $0B
DEF FIRST_ROUTE_MAP EQU const_value
mapconst ROUTE_1, 18, 10 ; $0C
mapconst ROUTE_2, 36, 10 ; $0D
mapconst ROUTE_3, 9, 35 ; $0E
mapconst ROUTE_4, 9, 45 ; $0F
mapconst ROUTE_5, 18, 10 ; $10
mapconst ROUTE_6, 18, 10 ; $11
mapconst ROUTE_7, 9, 10 ; $12
mapconst ROUTE_8, 9, 30 ; $13
mapconst ROUTE_9, 9, 30 ; $14
mapconst ROUTE_10, 36, 10 ; $15
mapconst ROUTE_11, 9, 30 ; $16
mapconst ROUTE_12, 54, 10 ; $17
mapconst ROUTE_13, 9, 30 ; $18
mapconst ROUTE_14, 27, 10 ; $19
mapconst ROUTE_15, 9, 30 ; $1A
mapconst ROUTE_16, 9, 20 ; $1B
mapconst ROUTE_17, 72, 10 ; $1C
mapconst ROUTE_18, 9, 25 ; $1D
mapconst ROUTE_19, 27, 10 ; $1E
mapconst ROUTE_20, 9, 50 ; $1F
mapconst ROUTE_21, 45, 10 ; $20
mapconst ROUTE_22, 9, 20 ; $21
mapconst ROUTE_23, 72, 10 ; $22
mapconst ROUTE_24, 18, 10 ; $23
mapconst ROUTE_25, 9, 30 ; $24
DEF FIRST_INDOOR_MAP EQU const_value
mapconst REDS_HOUSE_1F, 4, 4 ; $25
mapconst REDS_HOUSE_2F, 4, 4 ; $26
mapconst BLUES_HOUSE, 4, 4 ; $27
mapconst OAKS_LAB, 6, 5 ; $28
mapconst VIRIDIAN_POKECENTER, 4, 7 ; $29
mapconst VIRIDIAN_MART, 4, 4 ; $2A
mapconst VIRIDIAN_SCHOOL_HOUSE, 4, 4 ; $2B
mapconst VIRIDIAN_NICKNAME_HOUSE, 4, 4 ; $2C
mapconst VIRIDIAN_GYM, 9, 10 ; $2D
mapconst DIGLETTS_CAVE_ROUTE_2, 4, 4 ; $2E
mapconst VIRIDIAN_FOREST_NORTH_GATE, 4, 5 ; $2F
mapconst ROUTE_2_TRADE_HOUSE, 4, 4 ; $30
mapconst ROUTE_2_GATE, 4, 5 ; $31
mapconst VIRIDIAN_FOREST_SOUTH_GATE, 4, 5 ; $32
mapconst VIRIDIAN_FOREST, 24, 17 ; $33
mapconst MUSEUM_1F, 4, 10 ; $34
mapconst MUSEUM_2F, 4, 7 ; $35
mapconst PEWTER_GYM, 7, 5 ; $36
mapconst PEWTER_NIDORAN_HOUSE, 4, 4 ; $37
mapconst PEWTER_MART, 4, 4 ; $38
mapconst PEWTER_SPEECH_HOUSE, 4, 4 ; $39
mapconst PEWTER_POKECENTER, 4, 7 ; $3A
mapconst MT_MOON_1F, 18, 20 ; $3B
mapconst MT_MOON_B1F, 14, 14 ; $3C
mapconst MT_MOON_B2F, 18, 20 ; $3D
mapconst CERULEAN_TRASHED_HOUSE, 4, 4 ; $3E
mapconst CERULEAN_TRADE_HOUSE, 4, 4 ; $3F
mapconst CERULEAN_POKECENTER, 4, 7 ; $40
mapconst CERULEAN_GYM, 7, 5 ; $41
mapconst BIKE_SHOP, 4, 4 ; $42
mapconst CERULEAN_MART, 4, 4 ; $43
mapconst MT_MOON_POKECENTER, 4, 7 ; $44
mapconst CERULEAN_TRASHED_HOUSE_COPY, 4, 4 ; $45
mapconst ROUTE_5_GATE, 3, 4 ; $46
mapconst UNDERGROUND_PATH_ROUTE_5, 4, 4 ; $47
mapconst DAYCARE, 4, 4 ; $48
mapconst ROUTE_6_GATE, 3, 4 ; $49
mapconst UNDERGROUND_PATH_ROUTE_6, 4, 4 ; $4A
mapconst UNDERGROUND_PATH_ROUTE_6_COPY, 4, 4 ; $4B
mapconst ROUTE_7_GATE, 4, 3 ; $4C
mapconst UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4D
mapconst UNDERGROUND_PATH_ROUTE_7_COPY, 4, 4 ; $4E
mapconst ROUTE_8_GATE, 4, 3 ; $4F
mapconst UNDERGROUND_PATH_ROUTE_8, 4, 4 ; $50
mapconst ROCK_TUNNEL_POKECENTER, 4, 7 ; $51
mapconst ROCK_TUNNEL_1F, 18, 20 ; $52
mapconst POWER_PLANT, 18, 20 ; $53
mapconst ROUTE_11_GATE_1F, 5, 4 ; $54
mapconst DIGLETTS_CAVE_ROUTE_11, 4, 4 ; $55
mapconst ROUTE_11_GATE_2F, 4, 4 ; $56
mapconst ROUTE_12_GATE_1F, 4, 5 ; $57
mapconst BILLS_HOUSE, 4, 4 ; $58
mapconst VERMILION_POKECENTER, 4, 7 ; $59
mapconst POKEMON_FAN_CLUB, 4, 4 ; $5A
mapconst VERMILION_MART, 4, 4 ; $5B
mapconst VERMILION_GYM, 9, 5 ; $5C
mapconst VERMILION_PIDGEY_HOUSE, 4, 4 ; $5D
mapconst VERMILION_DOCK, 6, 14 ; $5E
mapconst SS_ANNE_1F, 9, 20 ; $5F
mapconst SS_ANNE_2F, 9, 20 ; $60
mapconst SS_ANNE_3F, 3, 10 ; $61
mapconst SS_ANNE_B1F, 4, 15 ; $62
mapconst SS_ANNE_BOW, 7, 10 ; $63
mapconst SS_ANNE_KITCHEN, 8, 7 ; $64
mapconst SS_ANNE_CAPTAINS_ROOM, 4, 3 ; $65
mapconst SS_ANNE_1F_ROOMS, 8, 12 ; $66
mapconst SS_ANNE_2F_ROOMS, 8, 12 ; $67
mapconst SS_ANNE_B1F_ROOMS, 8, 12 ; $68
mapconst UNUSED_MAP_69, 0, 0 ; $69
mapconst UNUSED_MAP_6A, 0, 0 ; $6A
mapconst UNUSED_MAP_6B, 0, 0 ; $6B
mapconst VICTORY_ROAD_1F, 9, 10 ; $6C
mapconst UNUSED_MAP_6D, 0, 0 ; $6D
mapconst UNUSED_MAP_6E, 0, 0 ; $6E
mapconst UNUSED_MAP_6F, 0, 0 ; $6F
mapconst UNUSED_MAP_70, 0, 0 ; $70
mapconst LANCES_ROOM, 13, 13 ; $71
mapconst UNUSED_MAP_72, 0, 0 ; $72
mapconst UNUSED_MAP_73, 0, 0 ; $73
mapconst UNUSED_MAP_74, 0, 0 ; $74
mapconst UNUSED_MAP_75, 0, 0 ; $75
mapconst HALL_OF_FAME, 4, 5 ; $76
mapconst UNDERGROUND_PATH_NORTH_SOUTH, 24, 4 ; $77
mapconst CHAMPIONS_ROOM, 4, 4 ; $78
mapconst UNDERGROUND_PATH_WEST_EAST, 4, 25 ; $79
mapconst CELADON_MART_1F, 4, 10 ; $7A
mapconst CELADON_MART_2F, 4, 10 ; $7B
mapconst CELADON_MART_3F, 4, 10 ; $7C
mapconst CELADON_MART_4F, 4, 10 ; $7D
mapconst CELADON_MART_ROOF, 4, 10 ; $7E
mapconst CELADON_MART_ELEVATOR, 2, 2 ; $7F
mapconst CELADON_MANSION_1F, 6, 4 ; $80
mapconst CELADON_MANSION_2F, 6, 4 ; $81
mapconst CELADON_MANSION_3F, 6, 4 ; $82
mapconst CELADON_MANSION_ROOF, 6, 4 ; $83
mapconst CELADON_MANSION_ROOF_HOUSE, 4, 4 ; $84
mapconst CELADON_POKECENTER, 4, 7 ; $85
mapconst CELADON_GYM, 9, 5 ; $86
mapconst GAME_CORNER, 9, 10 ; $87
mapconst CELADON_MART_5F, 4, 10 ; $88
mapconst GAME_CORNER_PRIZE_ROOM, 4, 5 ; $89
mapconst CELADON_DINER, 4, 5 ; $8A
mapconst CELADON_CHIEF_HOUSE, 4, 4 ; $8B
mapconst CELADON_HOTEL, 4, 7 ; $8C
mapconst LAVENDER_POKECENTER, 4, 7 ; $8D
mapconst POKEMON_TOWER_1F, 9, 10 ; $8E
mapconst POKEMON_TOWER_2F, 9, 10 ; $8F
mapconst POKEMON_TOWER_3F, 9, 10 ; $90
mapconst POKEMON_TOWER_4F, 9, 10 ; $91
mapconst POKEMON_TOWER_5F, 9, 10 ; $92
mapconst POKEMON_TOWER_6F, 9, 10 ; $93
mapconst POKEMON_TOWER_7F, 9, 10 ; $94
mapconst MR_FUJIS_HOUSE, 4, 4 ; $95
mapconst LAVENDER_MART, 4, 4 ; $96
mapconst LAVENDER_CUBONE_HOUSE, 4, 4 ; $97
mapconst FUCHSIA_MART, 4, 4 ; $98
mapconst FUCHSIA_BILLS_GRANDPAS_HOUSE, 4, 4 ; $99
mapconst FUCHSIA_POKECENTER, 4, 7 ; $9A
mapconst WARDENS_HOUSE, 4, 5 ; $9B
mapconst SAFARI_ZONE_GATE, 3, 4 ; $9C
mapconst FUCHSIA_GYM, 9, 5 ; $9D
mapconst FUCHSIA_MEETING_ROOM, 4, 7 ; $9E
mapconst SEAFOAM_ISLANDS_B1F, 9, 15 ; $9F
mapconst SEAFOAM_ISLANDS_B2F, 9, 15 ; $A0
mapconst SEAFOAM_ISLANDS_B3F, 9, 15 ; $A1
mapconst SEAFOAM_ISLANDS_B4F, 9, 15 ; $A2
mapconst VERMILION_OLD_ROD_HOUSE, 4, 4 ; $A3
mapconst FUCHSIA_GOOD_ROD_HOUSE, 4, 4 ; $A4
mapconst POKEMON_MANSION_1F, 14, 15 ; $A5
mapconst CINNABAR_GYM, 9, 10 ; $A6
mapconst CINNABAR_LAB, 4, 9 ; $A7
mapconst CINNABAR_LAB_TRADE_ROOM, 4, 4 ; $A8
mapconst CINNABAR_LAB_METRONOME_ROOM, 4, 4 ; $A9
mapconst CINNABAR_LAB_FOSSIL_ROOM, 4, 4 ; $AA
mapconst CINNABAR_POKECENTER, 4, 7 ; $AB
mapconst CINNABAR_MART, 4, 4 ; $AC
mapconst CINNABAR_MART_COPY, 4, 4 ; $AD
mapconst INDIGO_PLATEAU_LOBBY, 6, 8 ; $AE
mapconst COPYCATS_HOUSE_1F, 4, 4 ; $AF
mapconst COPYCATS_HOUSE_2F, 4, 4 ; $B0
mapconst FIGHTING_DOJO, 6, 5 ; $B1
mapconst SAFFRON_GYM, 9, 10 ; $B2
mapconst SAFFRON_PIDGEY_HOUSE, 4, 4 ; $B3
mapconst SAFFRON_MART, 4, 4 ; $B4
mapconst SILPH_CO_1F, 9, 15 ; $B5
mapconst SAFFRON_POKECENTER, 4, 7 ; $B6
mapconst MR_PSYCHICS_HOUSE, 4, 4 ; $B7
mapconst ROUTE_15_GATE_1F, 5, 4 ; $B8
mapconst ROUTE_15_GATE_2F, 4, 4 ; $B9
mapconst ROUTE_16_GATE_1F, 7, 4 ; $BA
mapconst ROUTE_16_GATE_2F, 4, 4 ; $BB
mapconst ROUTE_16_FLY_HOUSE, 4, 4 ; $BC
mapconst ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; $BD
mapconst ROUTE_18_GATE_1F, 5, 4 ; $BE
mapconst ROUTE_18_GATE_2F, 4, 4 ; $BF
mapconst SEAFOAM_ISLANDS_1F, 9, 15 ; $C0
mapconst ROUTE_22_GATE, 4, 5 ; $C1
mapconst VICTORY_ROAD_2F, 9, 15 ; $C2
mapconst ROUTE_12_GATE_2F, 4, 4 ; $C3
mapconst VERMILION_TRADE_HOUSE, 4, 4 ; $C4
mapconst DIGLETTS_CAVE, 18, 20 ; $C5
mapconst VICTORY_ROAD_3F, 9, 15 ; $C6
mapconst ROCKET_HIDEOUT_B1F, 14, 15 ; $C7
mapconst ROCKET_HIDEOUT_B2F, 14, 15 ; $C8
mapconst ROCKET_HIDEOUT_B3F, 14, 15 ; $C9
mapconst ROCKET_HIDEOUT_B4F, 12, 15 ; $CA
mapconst ROCKET_HIDEOUT_ELEVATOR, 4, 3 ; $CB
mapconst UNUSED_MAP_CC, 0, 0 ; $CC
mapconst UNUSED_MAP_CD, 0, 0 ; $CD
mapconst UNUSED_MAP_CE, 0, 0 ; $CE
mapconst SILPH_CO_2F, 9, 15 ; $CF
mapconst SILPH_CO_3F, 9, 15 ; $D0
mapconst SILPH_CO_4F, 9, 15 ; $D1
mapconst SILPH_CO_5F, 9, 15 ; $D2
mapconst SILPH_CO_6F, 9, 13 ; $D3
mapconst SILPH_CO_7F, 9, 13 ; $D4
mapconst SILPH_CO_8F, 9, 13 ; $D5
mapconst POKEMON_MANSION_2F, 14, 15 ; $D6
mapconst POKEMON_MANSION_3F, 9, 15 ; $D7
mapconst POKEMON_MANSION_B1F, 14, 15 ; $D8
mapconst SAFARI_ZONE_EAST, 13, 15 ; $D9
mapconst SAFARI_ZONE_NORTH, 18, 20 ; $DA
mapconst SAFARI_ZONE_WEST, 13, 15 ; $DB
mapconst SAFARI_ZONE_CENTER, 13, 15 ; $DC
mapconst SAFARI_ZONE_CENTER_REST_HOUSE, 4, 4 ; $DD
mapconst SAFARI_ZONE_SECRET_HOUSE, 4, 4 ; $DE
mapconst SAFARI_ZONE_WEST_REST_HOUSE, 4, 4 ; $DF
mapconst SAFARI_ZONE_EAST_REST_HOUSE, 4, 4 ; $E0
mapconst SAFARI_ZONE_NORTH_REST_HOUSE, 4, 4 ; $E1
mapconst CERULEAN_CAVE_2F, 9, 15 ; $E2
mapconst CERULEAN_CAVE_B1F, 9, 15 ; $E3
mapconst CERULEAN_CAVE_1F, 9, 15 ; $E4
mapconst NAME_RATERS_HOUSE, 4, 4 ; $E5
mapconst CERULEAN_BADGE_HOUSE, 4, 4 ; $E6
mapconst UNUSED_MAP_E7, 0, 0 ; $E7
mapconst ROCK_TUNNEL_B1F, 18, 20 ; $E8
mapconst SILPH_CO_9F, 9, 13 ; $E9
mapconst SILPH_CO_10F, 9, 8 ; $EA
mapconst SILPH_CO_11F, 9, 9 ; $EB
mapconst SILPH_CO_ELEVATOR, 2, 2 ; $EC
mapconst UNUSED_MAP_ED, 0, 0 ; $ED
mapconst UNUSED_MAP_EE, 0, 0 ; $EE
mapconst TRADE_CENTER, 4, 5 ; $EF
mapconst COLOSSEUM, 4, 5 ; $F0
mapconst UNUSED_MAP_F1, 0, 0 ; $F1
mapconst UNUSED_MAP_F2, 0, 0 ; $F2
mapconst UNUSED_MAP_F3, 0, 0 ; $F3
mapconst UNUSED_MAP_F4, 0, 0 ; $F4
mapconst LORELEIS_ROOM, 6, 5 ; $F5
mapconst BRUNOS_ROOM, 6, 5 ; $F6
mapconst AGATHAS_ROOM, 6, 5 ; $F7
DEF NUM_MAPS EQU const_value
; Indoor maps, such as houses, use this as the Map ID in their exit warps
; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap
DEF LAST_MAP EQU -1