pokered/text/AgathasRoom.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

44 lines
811 B
NASM

_AgathaBeforeBattleText::
text "I am AGATHA of"
line "the ELITE FOUR!"
para "OAK's taken a lot"
line "of interest in"
cont "you, child!"
para "That old duff was"
line "once tough and"
cont "handsome! That"
cont "was decades ago!"
para "Now he just wants"
line "to fiddle with"
cont "his #DEX! He's"
cont "wrong! #MON"
cont "are for fighting!"
para "<PLAYER>! I'll show"
line "you how a real"
cont "trainer fights!"
done
_AgathaEndBattleText::
text "Oh ho!"
line "You're something"
cont "special, child!"
prompt
_AgathaAfterBattleText::
text "You win! I see"
line "what the old duff"
cont "sees in you now!"
para "I have nothing"
line "else to say! Run"
cont "along now, child!"
done
_AgathasRoomAgathaDontRunAwayText::
text "Someone's voice:"
line "Don't run away!"
done