pokered/scripts/Route3.asm
2020-11-14 20:52:10 -06:00

195 lines
3.8 KiB
NASM

Route3_Script:
call EnableAutoTextBoxDrawing
ld hl, Route3TrainerHeader0
ld de, Route3_ScriptPointers
ld a, [wRoute3CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute3CurScript], a
ret
Route3_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route3_TextPointers:
dw Route3Text1
dw Route3Text2
dw Route3Text3
dw Route3Text4
dw Route3Text5
dw Route3Text6
dw Route3Text7
dw Route3Text8
dw Route3Text9
dw Route3Text10
Route3TrainerHeader0:
trainer EVENT_BEAT_ROUTE_3_TRAINER_0, 2, Route3BattleText1, Route3EndBattleText1, Route3AfterBattleText1
Route3TrainerHeader1:
trainer EVENT_BEAT_ROUTE_3_TRAINER_1, 3, Route3BattleText2, Route3EndBattleText2, Route3AfterBattleText2
Route3TrainerHeader2:
trainer EVENT_BEAT_ROUTE_3_TRAINER_2, 2, Route3BattleText3, Route3EndBattleText3, Route3AfterBattleText3
Route3TrainerHeader3:
trainer EVENT_BEAT_ROUTE_3_TRAINER_3, 1, Route3BattleText4, Route3EndBattleText4, Route3AfterBattleText4
Route3TrainerHeader4:
trainer EVENT_BEAT_ROUTE_3_TRAINER_4, 4, Route3BattleText5, Route3EndBattleText5, Route3AfterBattleText5
Route3TrainerHeader5:
trainer EVENT_BEAT_ROUTE_3_TRAINER_5, 3, Route3BattleText6, Route3EndBattleText6, Route3AfterBattleText6
Route3TrainerHeader6:
trainer EVENT_BEAT_ROUTE_3_TRAINER_6, 1, 3, Route3BattleText7, Route3EndBattleText7, Route3AfterBattleText7
Route3TrainerHeader7:
trainer EVENT_BEAT_ROUTE_3_TRAINER_7, 1, 2, Route3BattleText8, Route3EndBattleText8, Route3AfterBattleText8
db -1 ; end
Route3Text1:
text_far _Route3Text1
text_end
Route3Text2:
text_asm
ld hl, Route3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route3BattleText1:
text_far _Route3BattleText1
text_end
Route3EndBattleText1:
text_far _Route3EndBattleText1
text_end
Route3AfterBattleText1:
text_far _Route3AfterBattleText1
text_end
Route3Text3:
text_asm
ld hl, Route3TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route3BattleText2:
text_far _Route3BattleText2
text_end
Route3EndBattleText2:
text_far _Route3EndBattleText2
text_end
Route3AfterBattleText2:
text_far _Route3AfterBattleText2
text_end
Route3Text4:
text_asm
ld hl, Route3TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route3BattleText3:
text_far _Route3BattleText3
text_end
Route3EndBattleText3:
text_far _Route3EndBattleText3
text_end
Route3AfterBattleText3:
text_far _Route3AfterBattleText3
text_end
Route3Text5:
text_asm
ld hl, Route3TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route3BattleText4:
text_far _Route3BattleText4
text_end
Route3EndBattleText4:
text_far _Route3EndBattleText4
text_end
Route3AfterBattleText4:
text_far _Route3AfterBattleText4
text_end
Route3Text6:
text_asm
ld hl, Route3TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route3BattleText5:
text_far _Route3BattleText5
text_end
Route3EndBattleText5:
text_far _Route3EndBattleText5
text_end
Route3AfterBattleText5:
text_far _Route3AfterBattleText5
text_end
Route3Text7:
text_asm
ld hl, Route3TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route3BattleText6:
text_far _Route3BattleText6
text_end
Route3EndBattleText6:
text_far _Route3EndBattleText6
text_end
Route3AfterBattleText6:
text_far _Route3AfterBattleText6
text_end
Route3Text8:
text_asm
ld hl, Route3TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route3BattleText7:
text_far _Route3BattleText7
text_end
Route3EndBattleText7:
text_far _Route3EndBattleText7
text_end
Route3AfterBattleText7:
text_far _Route3AfterBattleText7
text_end
Route3Text9:
text_asm
ld hl, Route3TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route3BattleText8:
text_far _Route3BattleText8
text_end
Route3EndBattleText8:
text_far _Route3EndBattleText8
text_end
Route3AfterBattleText8:
text_far _Route3AfterBattleText8
text_end
Route3Text10:
text_far _Route3Text10
text_end