pokered/scripts/RocketHideoutElevator.asm
2020-11-14 20:52:10 -06:00

84 lines
1.7 KiB
NASM

RocketHideoutElevator_Script:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
push hl
call nz, RocketHideoutElevatorScript_4572c
pop hl
bit 7, [hl]
res 7, [hl]
call nz, RocketHideoutElevatorScript_4575f
xor a
ld [wAutoTextBoxDrawingControl], a
inc a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
RocketHideoutElevatorScript_4572c:
ld hl, wWarpEntries
ld a, [wWarpedFromWhichWarp]
ld b, a
ld a, [wWarpedFromWhichMap]
ld c, a
call RocketHideoutElevatorScript_4573a
RocketHideoutElevatorScript_4573a:
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
RocketHideoutElevatorScript_45741:
ld hl, RocketHideoutElavatorFloors
call LoadItemList
ld hl, RocketHideoutElevatorWarpMaps
ld de, wElevatorWarpMaps
ld bc, RocketHideoutElevatorWarpMapsEnd - RocketHideoutElevatorWarpMaps
call CopyData
ret
RocketHideoutElavatorFloors:
db 3 ; #
db FLOOR_B1F
db FLOOR_B2F
db FLOOR_B4F
db -1 ; end
; These specify where the player goes after getting out of the elevator.
RocketHideoutElevatorWarpMaps:
; warp number, map id
db 4, ROCKET_HIDEOUT_B1F
db 4, ROCKET_HIDEOUT_B2F
db 2, ROCKET_HIDEOUT_B4F
RocketHideoutElevatorWarpMapsEnd:
RocketHideoutElevatorScript_4575f:
call Delay3
farcall ShakeElevator
ret
RocketHideoutElevator_TextPointers:
dw RocketHideoutElevatorText1
RocketHideoutElevatorText1:
text_asm
ld b, LIFT_KEY
call IsItemInBag
jr z, .asm_45782
call RocketHideoutElevatorScript_45741
ld hl, RocketHideoutElevatorWarpMaps
predef DisplayElevatorFloorMenu
jr .asm_45788
.asm_45782
ld hl, RocketHideoutElevatorText_4578b
call PrintText
.asm_45788
jp TextScriptEnd
RocketHideoutElevatorText_4578b:
text_far _RocketElevatorText_4578b
text_waitbutton
text_end