pokered/audio/sfx/battle_2a.asm

26 lines
608 B
NASM

SFX_Battle_2A_Ch5:
duty_cycle_pattern 0, 3, 2, 1
square_note 4, 15, 4, 1536
square_note 3, 12, 4, 1280
square_note 5, 11, 5, 1536
square_note 13, 14, 2, 1728
sound_loop 3, SFX_Battle_2A_Ch5
square_note 8, 13, 1, 1536
sound_ret
SFX_Battle_2A_Ch6:
duty_cycle_pattern 2, 0, 3, 1
square_note 5, 14, 4, 1504
square_note 4, 11, 4, 1248
square_note 6, 10, 5, 1512
square_note 14, 13, 1, 1696
sound_loop 3, SFX_Battle_2A_Ch6
sound_ret
SFX_Battle_2A_Ch8:
noise_note 5, 12, 3, 51
noise_note 3, 9, 2, 67
noise_note 10, 11, 5, 51
noise_note 15, 12, 3, 50
sound_loop 2, SFX_Battle_2A_Ch8
sound_ret