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To do: TM/HM constants named after moves
20 lines
458 B
NASM
20 lines
458 B
NASM
db DEX_VILEPLUME ; pokedex id
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db 75, 80, 85, 50, 100
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; hp atk def spd spc
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db GRASS, POISON ; type
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db 45 ; catch rate
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db 184 ; base exp
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INCBIN "gfx/pokemon/front/vileplume.pic", 0, 1 ; sprite dimensions
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dw VileplumePicFront, VileplumePicBack
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db STUN_SPORE, SLEEP_POWDER, ACID, PETAL_DANCE ; level 1 learnset
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db 3 ; growth rate
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; tm/hm learnset
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tmhm 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50, 51
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; end
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db 0 ; padding
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