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To do: TM/HM constants named after moves
20 lines
445 B
NASM
20 lines
445 B
NASM
db DEX_HAUNTER ; pokedex id
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db 45, 50, 45, 95, 115
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; hp atk def spd spc
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db GHOST, POISON ; type
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db 90 ; catch rate
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db 126 ; base exp
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INCBIN "gfx/pokemon/front/haunter.pic", 0, 1 ; sprite dimensions
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dw HaunterPicFront, HaunterPicBack
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db LICK, CONFUSE_RAY, NIGHT_SHADE, NO_MOVE ; level 1 learnset
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db 3 ; growth rate
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; tm/hm learnset
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tmhm 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50
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; end
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db 0 ; padding
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