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To do: TM/HM constants named after moves
20 lines
452 B
NASM
20 lines
452 B
NASM
db DEX_EXEGGCUTE ; pokedex id
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db 60, 40, 80, 40, 60
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; hp atk def spd spc
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db GRASS, PSYCHIC ; type
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db 90 ; catch rate
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db 98 ; base exp
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INCBIN "gfx/pokemon/front/exeggcute.pic", 0, 1 ; sprite dimensions
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dw ExeggcutePicFront, ExeggcutePicBack
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db BARRAGE, HYPNOSIS, NO_MOVE, NO_MOVE ; level 1 learnset
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db 5 ; growth rate
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; tm/hm learnset
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tmhm 6, 9, 10, 20, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50
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; end
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db 0 ; padding
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