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To do: TM/HM constants named after moves
20 lines
442 B
NASM
20 lines
442 B
NASM
db DEX_ARBOK ; pokedex id
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db 60, 85, 69, 80, 65
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; hp atk def spd spc
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db POISON, POISON ; type
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db 90 ; catch rate
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db 147 ; base exp
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INCBIN "gfx/pokemon/front/arbok.pic", 0, 1 ; sprite dimensions
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dw ArbokPicFront, ArbokPicBack
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db WRAP, LEER, POISON_STING, NO_MOVE ; level 1 learnset
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db 0 ; growth rate
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; tm/hm learnset
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tmhm 6, 8, 9, 10, 15, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50, 54
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; end
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db 0 ; padding
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