Disassembly of Pokémon Red/Blue
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IIMarckus 65eb5944b3 Remove -b, which is nonstandard and breaks BSD awk.
hg-commit-id: 57d66cf56050
2012-01-16 21:29:49 -07:00
extras These didn’t work as intended. Delete. 2012-01-16 16:00:42 -07:00
gfx extract and include blockset data 2012-01-14 17:45:55 -06:00
maps Fix typo: Lavendar → Lavender. 2012-01-10 12:10:15 -07:00
pic Turns out the fossil pictures differ between Red/Green and Blue. 2011-12-27 12:45:09 -07:00
text Split large chunks of text into separate files, and improve Makefile. 2011-12-26 18:40:25 -07:00
.hgignore initial .hgignore for sanity 2012-01-05 00:16:12 -06:00
common.asm Cleaned up and finalized route 2 2012-01-16 18:28:00 -06:00
constants.asm Added Route2 Header 2012-01-16 04:33:48 -06:00
Makefile Remove -b, which is nonstandard and breaks BSD awk. 2012-01-16 21:29:49 -07:00
pokeblue.asm Palette differences between Red and Blue version. 2012-01-15 01:15:58 -05:00
pokered.asm Palette differences between Red and Blue version. 2012-01-15 01:15:58 -05:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00
textpre.awk text analysis and insertion code (TX_FAR targets only) 2012-01-07 15:13:24 -06:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".