pokered/gfx
Mr Wint c5ab38099e * analyzed assembly related to handling sprites
* added assembly that was wrongly classified as music before
* all jumps and calls now point to a proper label
* removed all incbins in home bank
* some more small assembly analysis and comments
2013-03-17 22:54:12 +01:00
..
blocksets extract and include blockset data 2012-01-14 17:45:55 -06:00
blue Adding graphical differences between Red/Blue. 2012-01-14 16:33:58 -05:00
red Adding graphical differences between Red/Blue. 2012-01-14 16:33:58 -05:00
sprites extract spritesheets into .2bpp files 2012-01-29 21:44:52 -06:00
tilemaps Added a tilemap 2012-01-30 19:08:38 -08:00
tilesets * analyzed assembly related to handling sprites 2013-03-17 22:54:12 +01:00
font.1bpp Some graphics extracted. 2012-02-26 16:14:40 +01:00
hp_bar_and_status.2bpp Some graphics extracted. 2012-02-26 16:14:40 +01:00
p_tile.1bpp Some graphics extracted. 2012-02-26 16:14:40 +01:00
pokemon_logo.2bpp Some graphics extracted. 2012-02-26 16:14:40 +01:00
text_box.2bpp Some graphics extracted. 2012-02-26 16:14:40 +01:00
theend.2bpp Add various data from the credits (graphics, displayed mons, text). 2011-12-21 02:23:50 -07:00