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https://github.com/pret/pokered.git
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135 lines
2.5 KiB
NASM
135 lines
2.5 KiB
NASM
PokemonMansion2F_Script:
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call Mansion2Script_51fee
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call EnableAutoTextBoxDrawing
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ld hl, Mansion2TrainerHeaders
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ld de, PokemonMansion2F_ScriptPointers
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ld a, [wPokemonMansion2FCurScript]
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call ExecuteCurMapScriptInTable
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ld [wPokemonMansion2FCurScript], a
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ret
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Mansion2Script_51fee:
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ld hl, wCurrentMapScriptFlags
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bit 5, [hl]
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res 5, [hl]
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ret z
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CheckEvent EVENT_MANSION_SWITCH_ON
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jr nz, .asm_52016
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ld a, $e
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lb bc, 2, 4
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call Mansion2Script_5202f
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ld a, $54
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lb bc, 4, 9
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call Mansion2Script_5202f
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ld a, $5f
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lb bc, 11, 3
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call Mansion2Script_5202f
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ret
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.asm_52016
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ld a, $5f
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lb bc, 2, 4
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call Mansion2Script_5202f
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ld a, $e
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lb bc, 4, 9
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call Mansion2Script_5202f
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ld a, $e
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lb bc, 11, 3
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call Mansion2Script_5202f
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ret
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Mansion2Script_5202f:
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ld [wNewTileBlockID], a
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predef_jump ReplaceTileBlock
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Mansion2Script_Switches::
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ld a, [wSpritePlayerStateData1FacingDirection]
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cp SPRITE_FACING_UP
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ret nz
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xor a
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ldh [hJoyHeld], a
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ld a, $5
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ldh [hSpriteIndexOrTextID], a
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jp DisplayTextID
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PokemonMansion2F_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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PokemonMansion2F_TextPointers:
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dw Mansion2Text1
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dw PickUpItemText
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dw Mansion2Text3
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dw Mansion2Text4
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dw Mansion2Text5
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Mansion2TrainerHeaders:
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def_trainers
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Mansion2TrainerHeader0:
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trainer EVENT_BEAT_MANSION_2_TRAINER_0, 0, Mansion2BattleText1, Mansion2EndBattleText1, Mansion2AfterBattleText1
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db -1 ; end
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Mansion2Text1:
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text_asm
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ld hl, Mansion2TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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Mansion2BattleText1:
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text_far _Mansion2BattleText1
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text_end
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Mansion2EndBattleText1:
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text_far _Mansion2EndBattleText1
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text_end
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Mansion2AfterBattleText1:
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text_far _Mansion2AfterBattleText1
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text_end
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Mansion2Text3:
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text_far _Mansion2Text3
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text_end
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Mansion2Text4:
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text_far _Mansion2Text4
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text_end
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Mansion3Text6:
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Mansion2Text5:
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text_asm
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ld hl, Mansion2Text_520c2
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call PrintText
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call YesNoChoice
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ld a, [wCurrentMenuItem]
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and a
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jr nz, .asm_520b9
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ld a, $1
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ld hl, wCurrentMapScriptFlags
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set 5, [hl]
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ld hl, Mansion2Text_520c7
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call PrintText
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ld a, SFX_GO_INSIDE
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call PlaySound
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CheckAndSetEvent EVENT_MANSION_SWITCH_ON
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jr z, .asm_520bf
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ResetEventReuseHL EVENT_MANSION_SWITCH_ON
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jr .asm_520bf
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.asm_520b9
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ld hl, Mansion2Text_520cc
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call PrintText
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.asm_520bf
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jp TextScriptEnd
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Mansion2Text_520c2:
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text_far _Mansion2Text_520c2
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text_end
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Mansion2Text_520c7:
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text_far _Mansion2Text_520c7
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text_end
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Mansion2Text_520cc:
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text_far _Mansion2Text_520cc
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text_end
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