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d001ced41b
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
101 lines
2.3 KiB
NASM
101 lines
2.3 KiB
NASM
CopycatsHouse2F_Script:
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jp EnableAutoTextBoxDrawing
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CopycatsHouse2F_TextPointers:
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def_text_pointers
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dw_const CopycatsHouse2FCopycatText, TEXT_COPYCATSHOUSE2F_COPYCAT
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dw_const CopycatsHouse2FDoduoText, TEXT_COPYCATSHOUSE2F_DODUO
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dw_const CopycatsHouse2FRareDollText, TEXT_COPYCATSHOUSE2F_MONSTER
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dw_const CopycatsHouse2FRareDollText, TEXT_COPYCATSHOUSE2F_BIRD
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dw_const CopycatsHouse2FRareDollText, TEXT_COPYCATSHOUSE2F_FAIRY
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dw_const CopycatsHouse2FSNESText, TEXT_COPYCATSHOUSE2F_SNES
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dw_const CopycatsHouse2FPCText, TEXT_COPYCATSHOUSE2F_PC
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CopycatsHouse2FCopycatText:
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text_asm
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CheckEvent EVENT_GOT_TM31
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jr nz, .got_item
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ld a, TRUE
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ld hl, .DoYouLikePokemonText
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call PrintText
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ld b, POKE_DOLL
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call IsItemInBag
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jr z, .done
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ld hl, .TM31PreReceiveText
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call PrintText
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lb bc, TM_MIMIC, 1
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call GiveItem
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jr nc, .bag_full
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ld hl, .ReceivedTM31Text
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call PrintText
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ld a, POKE_DOLL
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ldh [hItemToRemoveID], a
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farcall RemoveItemByID
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SetEvent EVENT_GOT_TM31
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jr .done
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.bag_full
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ld hl, .TM31NoRoomText
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call PrintText
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jr .done
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.got_item
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ld hl, .TM31Explanation2Text
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call PrintText
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.done
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jp TextScriptEnd
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.DoYouLikePokemonText:
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text_far _CopycatsHouse2FCopycatDoYouLikePokemonText
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text_end
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.TM31PreReceiveText:
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text_far _CopycatsHouse2FCopycatTM31PreReceiveText
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text_end
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.ReceivedTM31Text:
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text_far _CopycatsHouse2FCopycatReceivedTM31Text
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sound_get_item_1
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.TM31Explanation1Text:
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text_far _CopycatsHouse2FCopycatTM31Explanation1Text
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text_waitbutton
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text_end
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.TM31Explanation2Text:
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text_far _CopycatsHouse2FCopycatTM31Explanation2Text
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text_end
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.TM31NoRoomText:
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text_far _CopycatsHouse2FCopycatTM31NoRoomText
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text_waitbutton
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text_end
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CopycatsHouse2FDoduoText:
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text_far _CopycatsHouse2FDoduoText
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text_end
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CopycatsHouse2FRareDollText:
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text_far _CopycatsHouse2FRareDollText
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text_end
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CopycatsHouse2FSNESText:
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text_far _CopycatsHouse2FSNESText
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text_end
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CopycatsHouse2FPCText:
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text_asm
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ld a, [wSpritePlayerStateData1FacingDirection]
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cp SPRITE_FACING_UP
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ld hl, .CantSeeText
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jr nz, .notUp
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ld hl, .MySecretsText
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.notUp
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call PrintText
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jp TextScriptEnd
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.MySecretsText:
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text_far _CopycatsHouse2FPCMySecretsText
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text_end
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.CantSeeText:
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text_far _CopycatsHouse2FPCCantSeeText
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text_end
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