pokered/data/sprites/facings.asm
2020-07-03 16:58:55 -04:00

57 lines
3.4 KiB
NASM

SpriteFacingAndAnimationTable:
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 0
dw SpriteFacingDownAndWalking, SpriteOAMParameters ; facing down, walk animation frame 1
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 2
dw SpriteFacingDownAndWalking, SpriteOAMParametersFlipped ; facing down, walk animation frame 3
dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 0
dw SpriteFacingUpAndWalking, SpriteOAMParameters ; facing up, walk animation frame 1
dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 2
dw SpriteFacingUpAndWalking, SpriteOAMParametersFlipped ; facing up, walk animation frame 3
dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 0
dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 1
dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 2
dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 3
dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 0
dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 1
dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 2
dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 3
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; This table is used for sprites $a and $b.
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; All orientation and animation parameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; lead to the same result. Used for immobile
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; sprites like items on the ground
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
SpriteFacingDownAndStanding:
db $00,$01,$02,$03
SpriteFacingDownAndWalking:
db $80,$81,$82,$83
SpriteFacingUpAndStanding:
db $04,$05,$06,$07
SpriteFacingUpAndWalking:
db $84,$85,$86,$87
SpriteFacingLeftAndStanding:
db $08,$09,$0a,$0b
SpriteFacingLeftAndWalking:
db $88,$89,$8a,$8b
SpriteOAMParameters:
db $00,$00, $00 ; top left
db $00,$08, $00 ; top right
db $08,$00, OAMFLAG_CANBEMASKED ; bottom left
db $08,$08, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
SpriteOAMParametersFlipped:
db $00,$08, OAMFLAG_VFLIPPED
db $00,$00, OAMFLAG_VFLIPPED
db $08,$08, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED
db $08,$00, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA