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* Use MEGA_PUNCH constant in explosion animation routine * Add AnimationType constants and assert --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
8 lines
432 B
NASM
8 lines
432 B
NASM
; AnimationTypePointerTable indexes (see engine/battle/animations.asm)
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const_def 1
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const ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY ; 1
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const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY ; 2
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const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW ; 3
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const ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; 4
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const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; 5
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const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 ; 6
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