pokered/scripts/Route4.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

59 lines
1.6 KiB
NASM

Route4_Script:
call EnableAutoTextBoxDrawing
ld hl, Route4TrainerHeaders
ld de, Route4_ScriptPointers
ld a, [wRoute4CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute4CurScript], a
ret
Route4_ScriptPointers:
def_script_pointers
dw_const CheckFightingMapTrainers, SCRIPT_ROUTE4_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROUTE4_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_ROUTE4_END_BATTLE
Route4_TextPointers:
def_text_pointers
dw_const Route4CooltrainerF1Text, TEXT_ROUTE4_COOLTRAINER_F1
dw_const Route4CooltrainerF2Text, TEXT_ROUTE4_COOLTRAINER_F2
dw_const PickUpItemText, TEXT_ROUTE4_TM_WHIRLWIND
dw_const PokeCenterSignText, TEXT_ROUTE4_POKECENTER_SIGN
dw_const Route4MtMoonSignText, TEXT_ROUTE4_MT_MOON_SIGN
dw_const Route4SignText, TEXT_ROUTE4_SIGN
Route4TrainerHeaders:
def_trainers 2
Route4TrainerHeader0:
trainer EVENT_BEAT_ROUTE_4_TRAINER_0, 3, Route4CooltrainerF2BattleText, Route4CooltrainerF2EndBattleText, Route4CooltrainerF2AfterBattleText
db -1 ; end
Route4CooltrainerF1Text:
text_far _Route4CooltrainerF1Text
text_end
Route4CooltrainerF2Text:
text_asm
ld hl, Route4TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route4CooltrainerF2BattleText:
text_far _Route4CooltrainerF2BattleText
text_end
Route4CooltrainerF2EndBattleText:
text_far _Route4CooltrainerF2EndBattleText
text_end
Route4CooltrainerF2AfterBattleText:
text_far _Route4CooltrainerF2AfterBattleText
text_end
Route4MtMoonSignText:
text_far _Route4MtMoonSignText
text_end
Route4SignText:
text_far _Route4SignText
text_end