pokered/scripts/SSAnneBow.asm

74 lines
1.4 KiB
NASM
Executable file

SSAnneBow_Script:
call EnableAutoTextBoxDrawing
ld hl, SSAnne5TrainerHeader0
ld de, SSAnneBow_ScriptPointers
ld a, [wSSAnneBowCurScript]
call ExecuteCurMapScriptInTable
ld [wSSAnneBowCurScript], a
ret
SSAnneBow_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
SSAnneBow_TextPointers:
dw SSAnne5Text1
dw SSAnne5Text2
dw SSAnne5Text3
dw SSAnne5Text4
dw SSAnne5Text5
SSAnne5TrainerHeader0:
trainer EVENT_BEAT_SS_ANNE_5_TRAINER_0, 3, SSAnne5BattleText1, SSAnne5EndBattleText1, SSAnne5AfterBattleText1
SSAnne5TrainerHeader1:
trainer EVENT_BEAT_SS_ANNE_5_TRAINER_1, 3, SSAnne5BattleText2, SSAnne5EndBattleText2, SSAnne5AfterBattleText2
db -1 ; end
SSAnne5Text1:
text_far _SSAnne5Text1
text_end
SSAnne5Text2:
text_far _SSAnne5Text2
text_end
SSAnne5Text3:
text_far _SSAnne5Text3
text_end
SSAnne5Text4:
text_asm
ld hl, SSAnne5TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SSAnne5BattleText1:
text_far _SSAnne5BattleText1
text_end
SSAnne5EndBattleText1:
text_far _SSAnne5EndBattleText1
text_end
SSAnne5AfterBattleText1:
text_far _SSAnne5AfterBattleText1
text_end
SSAnne5Text5:
text_asm
ld hl, SSAnne5TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SSAnne5BattleText2:
text_far _SSAnne5BattleText2
text_end
SSAnne5EndBattleText2:
text_far _SSAnne5EndBattleText2
text_end
SSAnne5AfterBattleText2:
text_far _SSAnne5AfterBattleText2
text_end