pokered/engine/slots/game_corner_slots.asm

54 lines
1,010 B
NASM
Executable file

StartSlotMachine:
ld a, [wHiddenObjectFunctionArgument]
cp $fd
jr z, .printOutOfOrder
cp $fe
jr z, .printOutToLunch
cp $ff
jr z, .printSomeonesKeys
farcall AbleToPlaySlotsCheck
ld a, [wCanPlaySlots]
and a
ret z
ld a, [wLuckySlotHiddenObjectIndex]
ld b, a
ld a, [wHiddenObjectIndex]
inc a
cp b
jr z, .match
ld a, 253
jr .next
.match
ld a, 250
.next
ld [wSlotMachineSevenAndBarModeChance], a
ldh a, [hLoadedROMBank]
ld [wSlotMachineSavedROMBank], a
call PromptUserToPlaySlots
ret
.printOutOfOrder
tx_pre_id GameCornerOutOfOrderText
jr .printText
.printOutToLunch
tx_pre_id GameCornerOutToLunchText
jr .printText
.printSomeonesKeys
tx_pre_id GameCornerSomeonesKeysText
.printText
push af
call EnableAutoTextBoxDrawing
pop af
call PrintPredefTextID
ret
GameCornerOutOfOrderText::
text_far _GameCornerOutOfOrderText
text_end
GameCornerOutToLunchText::
text_far _GameCornerOutToLunchText
text_end
GameCornerSomeonesKeysText::
text_far _GameCornerSomeonesKeysText
text_end