pokered/audio/sfx/pokeflute_ch4_ch5.asm
dannye 84c7985e67 Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00

14 lines
149 B
NASM
Executable file

SFX_08_PokeFlute_Ch4:
tempo 256
SFX_08_PokeFlute_Ch5:
executemusic
notetype 8, 0, 0
rest 5
rest 7
rest 5
rest 5
rest 5
rest 5
endchannel