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5739aea990
* Update PokemonMansion1F.asm * Name unnamed seafoam/mansion labels
136 lines
3.2 KiB
NASM
136 lines
3.2 KiB
NASM
PokemonMansion2F_Script:
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call Mansion2CheckReplaceSwitchDoorBlocks
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call EnableAutoTextBoxDrawing
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ld hl, Mansion2TrainerHeaders
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ld de, PokemonMansion2F_ScriptPointers
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ld a, [wPokemonMansion2FCurScript]
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call ExecuteCurMapScriptInTable
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ld [wPokemonMansion2FCurScript], a
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ret
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Mansion2CheckReplaceSwitchDoorBlocks:
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ld hl, wCurrentMapScriptFlags
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bit 5, [hl]
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res 5, [hl]
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ret z
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CheckEvent EVENT_MANSION_SWITCH_ON
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jr nz, .switchTurnedOn
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ld a, $e
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lb bc, 2, 4
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call Mansion2ReplaceBlock
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ld a, $54
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lb bc, 4, 9
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call Mansion2ReplaceBlock
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ld a, $5f
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lb bc, 11, 3
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call Mansion2ReplaceBlock
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ret
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.switchTurnedOn
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ld a, $5f
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lb bc, 2, 4
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call Mansion2ReplaceBlock
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ld a, $e
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lb bc, 4, 9
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call Mansion2ReplaceBlock
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ld a, $e
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lb bc, 11, 3
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call Mansion2ReplaceBlock
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ret
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Mansion2ReplaceBlock:
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ld [wNewTileBlockID], a
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predef_jump ReplaceTileBlock
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Mansion2Script_Switches::
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ld a, [wSpritePlayerStateData1FacingDirection]
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cp SPRITE_FACING_UP
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ret nz
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xor a
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ldh [hJoyHeld], a
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ld a, TEXT_POKEMONMANSION2F_SWITCH
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ldh [hSpriteIndexOrTextID], a
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jp DisplayTextID
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PokemonMansion2F_ScriptPointers:
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def_script_pointers
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dw_const CheckFightingMapTrainers, SCRIPT_POKEMONMANSION2F_DEFAULT
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dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_POKEMONMANSION2F_START_BATTLE
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dw_const EndTrainerBattle, SCRIPT_POKEMONMANSION2F_END_BATTLE
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PokemonMansion2F_TextPointers:
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def_text_pointers
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dw_const PokemonMansion2FSuperNerdText, TEXT_POKEMONMANSION2F_SUPER_NERD
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dw_const PickUpItemText, TEXT_POKEMONMANSION2F_CALCIUM
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dw_const PokemonMansion2FDiary1Text, TEXT_POKEMONMANSION2F_DIARY1
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dw_const PokemonMansion2FDiary2Text, TEXT_POKEMONMANSION2F_DIARY2
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dw_const PokemonMansion2FSwitchText, TEXT_POKEMONMANSION2F_SWITCH
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Mansion2TrainerHeaders:
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def_trainers
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Mansion2TrainerHeader0:
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trainer EVENT_BEAT_MANSION_2_TRAINER_0, 0, PokemonMansion2FSuperNerdBattleText, PokemonMansion2FSuperNerdEndBattleText, PokemonMansion2FSuperNerdAfterBattleText
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db -1 ; end
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PokemonMansion2FSuperNerdText:
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text_asm
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ld hl, Mansion2TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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PokemonMansion2FSuperNerdBattleText:
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text_far _PokemonMansion2FSuperNerdBattleText
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text_end
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PokemonMansion2FSuperNerdEndBattleText:
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text_far _PokemonMansion2FSuperNerdEndBattleText
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text_end
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PokemonMansion2FSuperNerdAfterBattleText:
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text_far _PokemonMansion2FSuperNerdAfterBattleText
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text_end
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PokemonMansion2FDiary1Text:
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text_far _PokemonMansion2FDiary1Text
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text_end
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PokemonMansion2FDiary2Text:
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text_far _PokemonMansion2FDiary2Text
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text_end
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PokemonMansion2FSwitchText:
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text_asm
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ld hl, .Text
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call PrintText
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call YesNoChoice
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ld a, [wCurrentMenuItem]
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and a
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jr nz, .not_pressed
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ld a, $1
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ld hl, wCurrentMapScriptFlags
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set 5, [hl]
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ld hl, .PressedText
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call PrintText
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ld a, SFX_GO_INSIDE
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call PlaySound
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CheckAndSetEvent EVENT_MANSION_SWITCH_ON
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jr z, .done
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ResetEventReuseHL EVENT_MANSION_SWITCH_ON
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jr .done
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.not_pressed
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ld hl, .NotPressed
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call PrintText
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.done
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jp TextScriptEnd
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.Text:
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text_far _PokemonMansion2FSwitchText
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text_end
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.PressedText:
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text_far _PokemonMansion2FSwitchPressedText
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text_end
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.NotPressed:
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text_far _PokemonMansion2FSwitchNotPressedText
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text_end
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