pokered/constants/move_constants.asm
2013-12-05 01:34:12 -05:00

180 lines
4 KiB
NASM

POUND EQU $01
KARATE_CHOP EQU $02
DOUBLESLAP EQU $03
COMET_PUNCH EQU $04
MEGA_PUNCH EQU $05
PAY_DAY EQU $06
FIRE_PUNCH EQU $07
ICE_PUNCH EQU $08
THUNDERPUNCH EQU $09
SCRATCH EQU $0A
VICEGRIP EQU $0B
GUILLOTINE EQU $0C
RAZOR_WIND EQU $0D
SWORDS_DANCE EQU $0E
CUT EQU $0F
GUST EQU $10
WING_ATTACK EQU $11
WHIRLWIND EQU $12
FLY EQU $13
BIND EQU $14
SLAM EQU $15
VINE_WHIP EQU $16
STOMP EQU $17
DOUBLE_KICK EQU $18
MEGA_KICK EQU $19
JUMP_KICK EQU $1A
ROLLING_KICK EQU $1B
SAND_ATTACK EQU $1C
HEADBUTT EQU $1D
HORN_ATTACK EQU $1E
FURY_ATTACK EQU $1F
HORN_DRILL EQU $20
TACKLE EQU $21
BODY_SLAM EQU $22
WRAP EQU $23
TAKE_DOWN EQU $24
THRASH EQU $25
DOUBLE_EDGE EQU $26
TAIL_WHIP EQU $27
POISON_STING EQU $28
TWINEEDLE EQU $29
PIN_MISSILE EQU $2A
LEER EQU $2B
BITE EQU $2C
GROWL EQU $2D
ROAR EQU $2E
SING EQU $2F
SUPERSONIC EQU $30
SONICBOOM EQU $31
DISABLE EQU $32
ACID EQU $33
EMBER EQU $34
FLAMETHROWER EQU $35
MIST EQU $36
WATER_GUN EQU $37
HYDRO_PUMP EQU $38
SURF EQU $39
ICE_BEAM EQU $3A
BLIZZARD EQU $3B
PSYBEAM EQU $3C
BUBBLEBEAM EQU $3D
AURORA_BEAM EQU $3E
HYPER_BEAM EQU $3F
PECK EQU $40
DRILL_PECK EQU $41
SUBMISSION EQU $42
LOW_KICK EQU $43
COUNTER EQU $44
SEISMIC_TOSS EQU $45
STRENGTH EQU $46
ABSORB EQU $47
MEGA_DRAIN EQU $48
LEECH_SEED EQU $49
GROWTH EQU $4A
RAZOR_LEAF EQU $4B
SOLARBEAM EQU $4C
POISONPOWDER EQU $4D
STUN_SPORE EQU $4E
SLEEP_POWDER EQU $4F
PETAL_DANCE EQU $50
STRING_SHOT EQU $51
DRAGON_RAGE EQU $52
FIRE_SPIN EQU $53
THUNDERSHOCK EQU $54
THUNDERBOLT EQU $55
THUNDER_WAVE EQU $56
THUNDER EQU $57
ROCK_THROW EQU $58
EARTHQUAKE EQU $59
FISSURE EQU $5A
DIG EQU $5B
TOXIC EQU $5C
CONFUSION EQU $5D
PSYCHIC_M EQU $5E
HYPNOSIS EQU $5F
MEDITATE EQU $60
AGILITY EQU $61
QUICK_ATTACK EQU $62
RAGE EQU $63
TELEPORT EQU $64
NIGHT_SHADE EQU $65
MIMIC EQU $66
SCREECH EQU $67
DOUBLE_TEAM EQU $68
RECOVER EQU $69
HARDEN EQU $6A
MINIMIZE EQU $6B
SMOKESCREEN EQU $6C
CONFUSE_RAY EQU $6D
WITHDRAW EQU $6E
DEFENSE_CURL EQU $6F
BARRIER EQU $70
LIGHT_SCREEN EQU $71
HAZE EQU $72
REFLECT EQU $73
FOCUS_ENERGY EQU $74
BIDE EQU $75
METRONOME EQU $76
MIRROR_MOVE EQU $77
SELFDESTRUCT EQU $78
EGG_BOMB EQU $79
LICK EQU $7A
SMOG EQU $7B
SLUDGE EQU $7C
BONE_CLUB EQU $7D
FIRE_BLAST EQU $7E
WATERFALL EQU $7F
CLAMP EQU $80
SWIFT EQU $81
SKULL_BASH EQU $82
SPIKE_CANNON EQU $83
CONSTRICT EQU $84
AMNESIA EQU $85
KINESIS EQU $86
SOFTBOILED EQU $87
HI_JUMP_KICK EQU $88
GLARE EQU $89
DREAM_EATER EQU $8A
POISON_GAS EQU $8B
BARRAGE EQU $8C
LEECH_LIFE EQU $8D
LOVELY_KISS EQU $8E
SKY_ATTACK EQU $8F
TRANSFORM EQU $90
BUBBLE EQU $91
DIZZY_PUNCH EQU $92
SPORE EQU $93
FLASH EQU $94
PSYWAVE EQU $95
SPLASH EQU $96
ACID_ARMOR EQU $97
CRABHAMMER EQU $98
EXPLOSION EQU $99
FURY_SWIPES EQU $9A
BONEMERANG EQU $9B
REST EQU $9C
ROCK_SLIDE EQU $9D
HYPER_FANG EQU $9E
SHARPEN EQU $9F
CONVERSION EQU $A0
TRI_ATTACK EQU $A1
SUPER_FANG EQU $A2
SLASH EQU $A3
SUBSTITUTE EQU $A4
STRUGGLE EQU $A5
; these do double duty as animation identifiers
SHOWPIC_ANIM EQU $A6 ; redraw monster pic
XSTATITEM_ANIM EQU $AE ; use X Attack/Defense/Speed/Special
SLP_ANIM EQU $BD ; sleeping monster
CONF_ANIM EQU $BF ; confused monster
TOSS_ANIM EQU $C1 ; toss Poké Ball
SHAKE_ANIM EQU $C2 ; shaking Poké Ball when catching monster
POOF_ANIM EQU $C3 ; puff of smoke
BLOCKBALL_ANIM EQU $C4 ; trainer knocks away Poké Ball
GREATTOSS_ANIM EQU $C5 ; toss Great Ball
ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
HIDEPIC_ANIM EQU $C8 ; monster disappears
ROCK_ANIM EQU $C9 ; throw rock
BAIT_ANIM EQU $CA ; throw bait