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https://github.com/pret/pokered.git
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89 lines
1.4 KiB
NASM
Executable file
89 lines
1.4 KiB
NASM
Executable file
BluesHouse_Script:
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call EnableAutoTextBoxDrawing
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ld hl, BluesHouse_ScriptPointers
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ld a, [wBluesHouseCurScript]
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jp CallFunctionInTable
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BluesHouse_ScriptPointers:
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dw BluesHouseScript0
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dw BluesHouseScript1
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BluesHouseScript0:
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SetEvent EVENT_ENTERED_BLUES_HOUSE
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; trigger the next script
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ld a, 1
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ld [wBluesHouseCurScript], a
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ret
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BluesHouseScript1:
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ret
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BluesHouse_TextPointers:
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dw BluesHouseText1
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dw BluesHouseText2
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dw BluesHouseText3
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BluesHouseText1:
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TX_ASM
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CheckEvent EVENT_GOT_TOWN_MAP
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jr nz, .GotMap
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CheckEvent EVENT_GOT_POKEDEX
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jr nz, .GiveMap
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ld hl, DaisyInitialText
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call PrintText
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jr .done
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.GiveMap
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ld hl, DaisyOfferMapText
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call PrintText
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lb bc, TOWN_MAP, 1
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call GiveItem
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jr nc, .BagFull
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ld a, HS_TOWN_MAP
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ld [wMissableObjectIndex], a
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predef HideObject ; hide table map object
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ld hl, GotMapText
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call PrintText
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SetEvent EVENT_GOT_TOWN_MAP
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jr .done
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.GotMap
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ld hl, DaisyUseMapText
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call PrintText
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jr .done
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.BagFull
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ld hl, DaisyBagFullText
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call PrintText
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.done
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jp TextScriptEnd
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DaisyInitialText:
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TX_FAR _DaisyInitialText
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db "@"
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DaisyOfferMapText:
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TX_FAR _DaisyOfferMapText
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db "@"
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GotMapText:
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TX_FAR _GotMapText
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TX_SFX_KEY_ITEM
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db "@"
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DaisyBagFullText:
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TX_FAR _DaisyBagFullText
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db "@"
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DaisyUseMapText:
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TX_FAR _DaisyUseMapText
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db "@"
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BluesHouseText2: ; Daisy, walking around
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TX_FAR _BluesHouseText2
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db "@"
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BluesHouseText3: ; map on table
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TX_FAR _BluesHouseText3
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db "@"
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