pokered/engine/battle/moveEffects/mist_effect.asm
2015-08-30 21:38:41 -05:00

19 lines
479 B
NASM

MistEffect_: ; 33f2b (c:7f2b)
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .mistEffect
ld hl, wEnemyBattleStatus2
.mistEffect
bit ProtectedByMist, [hl] ; is mon protected by mist?
jr nz, .mistAlreadyInUse
set ProtectedByMist, [hl] ; mon is now protected by mist
callab PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
.mistAlreadyInUse
jpab PrintButItFailedText_
ShroudedInMistText: ; 33f52 (c:7f52)
TX_FAR _ShroudedInMistText
db "@"