pokered/engine/battle/moveEffects/focus_energy_effect.asm
2015-08-30 21:38:41 -05:00

22 lines
513 B
NASM

FocusEnergyEffect_: ; 27f86 (9:7f86)
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .notEnemy
ld hl, wEnemyBattleStatus2
.notEnemy
bit GettingPumped, [hl] ; is mon already using focus energy?
jr nz, .alreadyUsing
set GettingPumped, [hl] ; mon is now using focus energy
callab PlayCurrentMoveAnimation
ld hl, GettingPumpedText
jp PrintText
.alreadyUsing
ld c, 50
call DelayFrames
jpab PrintButItFailedText_
GettingPumpedText: ; 27fb3 (9:7fb3)
db $0a
TX_FAR _GettingPumpedText
db "@"