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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
18 lines
474 B
NASM
Executable file
18 lines
474 B
NASM
Executable file
ViridianHouseObject: ; 0x1d5bb (size=44)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $3, $ff
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db $7, $3, $3, $ff
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db $0 ; signs
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db $4 ; objects
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object SPRITE_BALDING_GUY, $5, $3, STAY, NONE, $1 ; person
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object SPRITE_LITTLE_GIRL, $1, $4, WALK, $1, $2 ; person
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object SPRITE_BIRD, $5, $5, WALK, $2, $3 ; person
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object SPRITE_CLIPBOARD, $4, $0, STAY, NONE, $4 ; person
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; warp-to
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EVENT_DISP VIRIDIAN_HOUSE_WIDTH, $7, $2
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EVENT_DISP VIRIDIAN_HOUSE_WIDTH, $7, $3
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