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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
23 lines
649 B
NASM
Executable file
23 lines
649 B
NASM
Executable file
PalletTownObject: ; 0x182c3 (size=58)
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db $b ; border block
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db $3 ; warps
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db $5, $5, $0, REDS_HOUSE_1F
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db $5, $d, $0, BLUES_HOUSE
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db $b, $c, $1, OAKS_LAB
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db $4 ; signs
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db $d, $d, $4 ; PalletTownText4
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db $9, $7, $5 ; PalletTownText5
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db $5, $3, $6 ; PalletTownText6
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db $5, $b, $7 ; PalletTownText7
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db $3 ; objects
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object SPRITE_OAK, $8, $5, STAY, NONE, $1 ; person
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object SPRITE_GIRL, $3, $8, WALK, $0, $2 ; person
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object SPRITE_FISHER2, $b, $e, WALK, $0, $3 ; person
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; warp-to
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EVENT_DISP PALLET_TOWN_WIDTH, $5, $5 ; REDS_HOUSE_1F
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EVENT_DISP PALLET_TOWN_WIDTH, $5, $d ; BLUES_HOUSE
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EVENT_DISP PALLET_TOWN_WIDTH, $b, $c ; OAKS_LAB
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