pokered/data/mapObjects/celadonprizeroom.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

19 lines
489 B
NASM
Executable file

CeladonPrizeRoomObject: ; 0x49108 (size=41)
db $f ; border block
db $2 ; warps
db $7, $4, $9, $ff
db $7, $5, $9, $ff
db $3 ; signs
db $2, $2, $3 ; CeladonPrizeRoomText3
db $2, $4, $4 ; CeladonPrizeRoomText4
db $2, $6, $5 ; CeladonPrizeRoomText5
db $2 ; objects
object SPRITE_BALDING_GUY, $1, $4, STAY, NONE, $1 ; person
object SPRITE_GAMBLER, $7, $3, WALK, $2, $2 ; person
; warp-to
EVENT_DISP CELADON_PRIZE_ROOM_WIDTH, $7, $4
EVENT_DISP CELADON_PRIZE_ROOM_WIDTH, $7, $5