mirror of
https://github.com/pret/pokered.git
synced 2024-10-23 23:18:23 +00:00
4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
434 B
NASM
Executable file
17 lines
434 B
NASM
Executable file
CeladonHotelObject: ; 0x49281 (size=38)
|
|
db $0 ; border block
|
|
|
|
db $2 ; warps
|
|
db $7, $3, $c, $ff
|
|
db $7, $4, $c, $ff
|
|
|
|
db $0 ; signs
|
|
|
|
db $3 ; objects
|
|
object SPRITE_OLD_MEDIUM_WOMAN, $3, $1, STAY, DOWN, $1 ; person
|
|
object SPRITE_FOULARD_WOMAN, $2, $4, STAY, NONE, $2 ; person
|
|
object SPRITE_BLACK_HAIR_BOY_2, $8, $4, WALK, $2, $3 ; person
|
|
|
|
; warp-to
|
|
EVENT_DISP CELADON_HOTEL_WIDTH, $7, $3
|
|
EVENT_DISP CELADON_HOTEL_WIDTH, $7, $4
|