pokered/extras
Bryan Bishop c744e3b4a8 extract and include blockset data
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081
2012-01-14 17:45:55 -06:00
..
add_map_labels_to_map_headers.py add block labels to map headers 2012-01-04 01:57:15 -06:00
analyze_incbins.py fix asm for route 9 texts 1 through 9 inclusive 2012-01-11 12:20:16 -06:00
analyze_texts.py more automation to assist in text insertion 2012-01-11 23:08:46 -06:00
extract_maps.py Fix typo: Loreli → Lorelei. 2012-01-13 17:56:52 -07:00
extract_tileblocks.py extract and include blockset data 2012-01-14 17:45:55 -06:00
extract_tilesets.py tileset files in gfx/tilesets/ 2012-01-14 00:40:03 -06:00
gbz80disasm.py code to insert main scripts and subscripts 2012-01-13 14:31:22 -06:00
insert_object_data.py a script to insert map object data into pokered.asm 2012-01-05 23:15:30 -06:00
insert_texts.py some map subscript pointer lists 2012-01-13 15:40:32 -06:00
map_block_dumper.py add block labels to map headers 2012-01-04 01:57:15 -06:00
pretty_map_headers.py minor formatting 2012-01-11 13:57:19 -06:00
redrle.c $0 is a valid tile in maps, even though $00 is the terminating byte. 2011-03-16 17:42:35 -06:00
romvisualizer.py romvisualizer - make gif animation of progress 2012-01-13 22:21:16 -06:00
romviz.py romviz - make an image to show progress 2012-01-10 21:20:43 -06:00
sprite_helper.py switch around old amber sprite constants 2012-01-05 19:26:18 -06:00
text_pointers.py text_pointers.py - simple tool to look at text pointers 2012-01-04 21:13:13 -06:00