pokered/engine/menu/prize_menu.asm

306 lines
5.3 KiB
NASM
Executable file

CeladonPrizeMenu:
ld b,COIN_CASE
call IsItemInBag
jr nz,.havingCoinCase
ld hl,RequireCoinCaseTextPtr
jp PrintText
.havingCoinCase
ld hl,wd730
set 6,[hl] ; disable letter-printing delay
ld hl,ExchangeCoinsForPrizesTextPtr
call PrintText
; the following are the menu settings
xor a
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
ld a,A_BUTTON | B_BUTTON
ld [wMenuWatchedKeys],a
ld a,$03
ld [wMaxMenuItem],a
ld a,$04
ld [wTopMenuItemY],a
ld a,$01
ld [wTopMenuItemX],a
call PrintPrizePrice
coord hl, 0, 2
ld b, 8
ld c, 16
call TextBoxBorder
call GetPrizeMenuId
call UpdateSprites
ld hl,WhichPrizeTextPtr
call PrintText
call HandleMenuInput ; menu choice handler
bit 1,a ; keypress = B (Cancel)
jr nz, .noChoice
ld a,[wCurrentMenuItem]
cp 3 ; "NO,THANKS" choice
jr z, .noChoice
call HandlePrizeChoice
.noChoice
ld hl,wd730
res 6,[hl]
ret
RequireCoinCaseTextPtr:
TX_FAR _RequireCoinCaseText
TX_WAIT
db "@"
ExchangeCoinsForPrizesTextPtr:
TX_FAR _ExchangeCoinsForPrizesText
db "@"
WhichPrizeTextPtr:
TX_FAR _WhichPrizeText
db "@"
GetPrizeMenuId:
; determine which one among the three
; prize-texts has been selected
; using the text ID (stored in [hSpriteIndexOrTextID])
; load the three prizes at wd13d-wd13f
; load the three prices at wd141-wd146
; display the three prizes' names
; (distinguishing between Pokemon names
; and Items (specifically TMs) names)
ld a,[hSpriteIndexOrTextID]
sub 3 ; prize-texts' id are 3, 4 and 5
ld [wWhichPrizeWindow],a ; prize-texts' id (relative, i.e. 0, 1 or 2)
add a
add a
ld d,0
ld e,a
ld hl,PrizeDifferentMenuPtrs
add hl,de
ld a,[hli]
ld d,[hl]
ld e,a
inc hl
push hl
ld hl,wPrize1
call CopyString
pop hl
ld a,[hli]
ld h,[hl]
ld l,a
ld de,wPrize1Price
ld bc,6
call CopyData
ld a,[wWhichPrizeWindow]
cp 2 ;is TM_menu?
jr nz,.putMonName
ld a,[wPrize1]
ld [wd11e],a
call GetItemName
coord hl, 2, 4
call PlaceString
ld a,[wPrize2]
ld [wd11e],a
call GetItemName
coord hl, 2, 6
call PlaceString
ld a,[wPrize3]
ld [wd11e],a
call GetItemName
coord hl, 2, 8
call PlaceString
jr .putNoThanksText
.putMonName
ld a,[wPrize1]
ld [wd11e],a
call GetMonName
coord hl, 2, 4
call PlaceString
ld a,[wPrize2]
ld [wd11e],a
call GetMonName
coord hl, 2, 6
call PlaceString
ld a,[wPrize3]
ld [wd11e],a
call GetMonName
coord hl, 2, 8
call PlaceString
.putNoThanksText
coord hl, 2, 10
ld de,NoThanksText
call PlaceString
; put prices on the right side of the textbox
ld de,wPrize1Price
coord hl, 13, 5
; reg. c:
; [low nybble] number of bytes
; [bit 765 = %100] space-padding (not zero-padding)
ld c,(1 << 7 | 2)
; Function $15CD displays BCD value (same routine
; used by text-command $02)
call PrintBCDNumber
ld de,wPrize2Price
coord hl, 13, 7
ld c,(1 << 7 | 2)
call PrintBCDNumber
ld de,wPrize3Price
coord hl, 13, 9
ld c,(1 << 7 | 2)
jp PrintBCDNumber
INCLUDE "data/prizes.asm"
PrintPrizePrice:
coord hl, 11, 0
ld b, 1
ld c, 7
call TextBoxBorder
call UpdateSprites
coord hl, 12, 0
ld de, .CoinString
call PlaceString
coord hl, 13, 1
ld de, .SixSpacesString
call PlaceString
coord hl, 13, 1
ld de,wPlayerCoins
ld c,%10000010
call PrintBCDNumber
ret
.CoinString:
db "COIN@"
.SixSpacesString:
db " @"
LoadCoinsToSubtract:
ld a,[wWhichPrize]
add a
ld d,0
ld e,a
ld hl,wPrize1Price
add hl,de ; get selected prize's price
xor a
ld [hUnusedCoinsByte],a
ld a,[hli]
ld [hCoins],a
ld a,[hl]
ld [hCoins + 1],a
ret
HandlePrizeChoice:
ld a,[wCurrentMenuItem]
ld [wWhichPrize],a
ld d,0
ld e,a
ld hl,wPrize1
add hl,de
ld a,[hl]
ld [wd11e],a
ld a,[wWhichPrizeWindow]
cp 2 ; is prize a TM?
jr nz, .getMonName
call GetItemName
jr .givePrize
.getMonName
call GetMonName
.givePrize
ld hl,SoYouWantPrizeTextPtr
call PrintText
call YesNoChoice
ld a,[wCurrentMenuItem] ; yes/no answer (Y=0, N=1)
and a
jr nz, .printOhFineThen
call LoadCoinsToSubtract
call HasEnoughCoins
jr c, .notEnoughCoins
ld a,[wWhichPrizeWindow]
cp $02
jr nz, .giveMon
ld a,[wd11e]
ld b,a
ld a,1
ld c,a
call GiveItem
jr nc, .bagFull
jr .subtractCoins
.giveMon
ld a,[wd11e]
ld [wcf91],a
push af
call GetPrizeMonLevel
ld c,a
pop af
ld b,a
call GivePokemon
; If either the party or box was full, wait after displaying message.
push af
ld a,[wAddedToParty]
and a
call z,WaitForTextScrollButtonPress
pop af
; If the mon couldn't be given to the player (because both the party and box
; were full), return without subtracting coins.
ret nc
.subtractCoins
call LoadCoinsToSubtract
ld hl,hCoins + 1
ld de,wPlayerCoins + 1
ld c,$02 ; how many bytes
predef SubBCDPredef
jp PrintPrizePrice
.bagFull
ld hl,PrizeRoomBagIsFullTextPtr
jp PrintText
.notEnoughCoins
ld hl,SorryNeedMoreCoinsText
jp PrintText
.printOhFineThen
ld hl,OhFineThenTextPtr
jp PrintText
UnknownPrizeData:
; XXX what's this?
db $00,$01,$00,$01,$00,$01,$00,$00,$01
HereYouGoTextPtr:
TX_FAR _HereYouGoText
TX_WAIT
db "@"
SoYouWantPrizeTextPtr:
TX_FAR _SoYouWantPrizeText
db "@"
SorryNeedMoreCoinsText:
TX_FAR _SorryNeedMoreCoinsText
TX_WAIT
db "@"
PrizeRoomBagIsFullTextPtr:
TX_FAR _OopsYouDontHaveEnoughRoomText
TX_WAIT
db "@"
OhFineThenTextPtr:
TX_FAR _OhFineThenText
TX_WAIT
db "@"
GetPrizeMonLevel:
ld a,[wcf91]
ld b,a
ld hl,PrizeMonLevelDictionary
.loop
ld a,[hli]
cp b
jr z,.matchFound
inc hl
jr .loop
.matchFound
ld a,[hl]
ld [wCurEnemyLVL],a
ret
INCLUDE "data/prize_mon_levels.asm"