pokered/data/maps/objects/RocketHideoutB1F.asm
Rangi 55bb99580e data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00

27 lines
1,019 B
NASM
Executable file

RocketHideoutB1F_Object:
db $2e ; border block
db 5 ; warps
warp 23, 2, 0, ROCKET_HIDEOUT_B2F
warp 21, 2, 2, GAME_CORNER
warp 24, 19, 0, ROCKET_HIDEOUT_ELEVATOR
warp 21, 24, 3, ROCKET_HIDEOUT_B2F
warp 25, 19, 1, ROCKET_HIDEOUT_ELEVATOR
db 0 ; signs
db 7 ; objects
object SPRITE_ROCKET, 26, 8, STAY, LEFT, 1, OPP_ROCKET, 8
object SPRITE_ROCKET, 12, 6, STAY, RIGHT, 2, OPP_ROCKET, 9
object SPRITE_ROCKET, 18, 17, STAY, DOWN, 3, OPP_ROCKET, 10
object SPRITE_ROCKET, 15, 25, STAY, RIGHT, 4, OPP_ROCKET, 11
object SPRITE_ROCKET, 28, 18, STAY, LEFT, 5, OPP_ROCKET, 12
object SPRITE_BALL, 11, 14, STAY, NONE, 6, ESCAPE_ROPE
object SPRITE_BALL, 9, 17, STAY, NONE, 7, HYPER_POTION
; warp-to
warp_to 23, 2, ROCKET_HIDEOUT_B1F_WIDTH ; ROCKET_HIDEOUT_B2F
warp_to 21, 2, ROCKET_HIDEOUT_B1F_WIDTH ; GAME_CORNER
warp_to 24, 19, ROCKET_HIDEOUT_B1F_WIDTH ; ROCKET_HIDEOUT_ELEVATOR
warp_to 21, 24, ROCKET_HIDEOUT_B1F_WIDTH ; ROCKET_HIDEOUT_B2F
warp_to 25, 19, ROCKET_HIDEOUT_B1F_WIDTH ; ROCKET_HIDEOUT_ELEVATOR