pokered/data/mapObjects/vermiliongym.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

19 lines
583 B
NASM
Executable file

VermilionGymObject: ; 0x5cbfe (size=58)
db $3 ; border block
db $2 ; warps
db $11, $4, $3, $ff
db $11, $5, $3, $ff
db $0 ; signs
db $5 ; objects
object SPRITE_ROCKER, $5, $1, STAY, DOWN, $1, LT__SURGE + $C8, $1
object SPRITE_GENTLEMAN, $9, $6, STAY, LEFT, $2, GENTLEMAN + $C8, $3
object SPRITE_BLACK_HAIR_BOY_2, $3, $8, STAY, LEFT, $3, ROCKER + $C8, $1
object SPRITE_SAILOR, $0, $a, STAY, RIGHT, $4, SAILOR + $C8, $8
object SPRITE_GYM_HELPER, $4, $e, STAY, DOWN, $5 ; person
; warp-to
EVENT_DISP VERMILION_GYM_WIDTH, $11, $4
EVENT_DISP VERMILION_GYM_WIDTH, $11, $5