pokered/data/mapObjects/ssanne10.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

41 lines
1.5 KiB
NASM
Executable file

SSAnne10Object: ; 0x61e75 (size=165)
db $c ; border block
db $a ; warps
db $5, $2, $4, SS_ANNE_4
db $5, $3, $4, SS_ANNE_4
db $5, $c, $3, SS_ANNE_4
db $5, $d, $3, SS_ANNE_4
db $5, $16, $2, SS_ANNE_4
db $5, $17, $2, SS_ANNE_4
db $f, $2, $1, SS_ANNE_4
db $f, $3, $1, SS_ANNE_4
db $f, $c, $0, SS_ANNE_4
db $f, $d, $0, SS_ANNE_4
db $0 ; signs
db $b ; objects
object SPRITE_SAILOR, $0, $d, STAY, DOWN, $1, SAILOR + $C8, $3
object SPRITE_SAILOR, $2, $b, STAY, DOWN, $2, SAILOR + $C8, $4
object SPRITE_SAILOR, $c, $3, STAY, LEFT, $3, SAILOR + $C8, $5
object SPRITE_SAILOR, $16, $2, STAY, DOWN, $4, SAILOR + $C8, $6
object SPRITE_SAILOR, $0, $2, STAY, RIGHT, $5, SAILOR + $C8, $7
object SPRITE_FISHER2, $0, $4, STAY, RIGHT, $6, FISHER + $C8, $2
object SPRITE_BLACK_HAIR_BOY_2, $a, $d, STAY, RIGHT, $7 ; person
object SPRITE_SLOWBRO, $b, $c, STAY, NONE, $8 ; person
object SPRITE_BALL, $14, $2, STAY, NONE, $9, ETHER
object SPRITE_BALL, $a, $2, STAY, NONE, $a, TM_44
object SPRITE_BALL, $c, $b, STAY, NONE, $b, MAX_POTION
; warp-to
EVENT_DISP SS_ANNE_10_WIDTH, $5, $2 ; SS_ANNE_4
EVENT_DISP SS_ANNE_10_WIDTH, $5, $3 ; SS_ANNE_4
EVENT_DISP SS_ANNE_10_WIDTH, $5, $c ; SS_ANNE_4
EVENT_DISP SS_ANNE_10_WIDTH, $5, $d ; SS_ANNE_4
EVENT_DISP SS_ANNE_10_WIDTH, $5, $16 ; SS_ANNE_4
EVENT_DISP SS_ANNE_10_WIDTH, $5, $17 ; SS_ANNE_4
EVENT_DISP SS_ANNE_10_WIDTH, $f, $2 ; SS_ANNE_4
EVENT_DISP SS_ANNE_10_WIDTH, $f, $3 ; SS_ANNE_4
EVENT_DISP SS_ANNE_10_WIDTH, $f, $c ; SS_ANNE_4
EVENT_DISP SS_ANNE_10_WIDTH, $f, $d ; SS_ANNE_4