pokered/data/mapObjects/silphco2.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

29 lines
1,020 B
NASM
Executable file

SilphCo2Object: ; 0x59e66 (size=98)
db $2e ; border block
db $7 ; warps
db $0, $18, $2, SILPH_CO_1F
db $0, $1a, $0, SILPH_CO_3F
db $0, $14, $0, SILPH_CO_ELEVATOR
db $3, $3, $6, SILPH_CO_3F
db $3, $d, $4, SILPH_CO_8F
db $f, $1b, $5, SILPH_CO_8F
db $f, $9, $4, SILPH_CO_6F
db $0 ; signs
db $5 ; objects
object SPRITE_ERIKA, $a, $1, STAY, UP, $1 ; person
object SPRITE_OAK_AIDE, $5, $c, STAY, DOWN, $2, SCIENTIST + $C8, $2
object SPRITE_OAK_AIDE, $18, $d, STAY, LEFT, $3, SCIENTIST + $C8, $3
object SPRITE_ROCKET, $10, $b, STAY, UP, $4, ROCKET + $C8, $17
object SPRITE_ROCKET, $18, $7, STAY, UP, $5, ROCKET + $C8, $18
; warp-to
EVENT_DISP SILPH_CO_2F_WIDTH, $0, $18 ; SILPH_CO_1F
EVENT_DISP SILPH_CO_2F_WIDTH, $0, $1a ; SILPH_CO_3F
EVENT_DISP SILPH_CO_2F_WIDTH, $0, $14 ; SILPH_CO_ELEVATOR
EVENT_DISP SILPH_CO_2F_WIDTH, $3, $3 ; SILPH_CO_3F
EVENT_DISP SILPH_CO_2F_WIDTH, $3, $d ; SILPH_CO_8F
EVENT_DISP SILPH_CO_2F_WIDTH, $f, $1b ; SILPH_CO_8F
EVENT_DISP SILPH_CO_2F_WIDTH, $f, $9 ; SILPH_CO_6F