pokered/data/mapObjects/silphco11.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

23 lines
756 B
NASM
Executable file

SilphCo11Object: ; 0x62380 (size=72)
db $d ; border block
db $4 ; warps
db $0, $9, $1, SILPH_CO_10F
db $0, $d, $0, SILPH_CO_ELEVATOR
db $5, $5, $9, $ff
db $2, $3, $3, SILPH_CO_7F
db $0 ; signs
db $5 ; objects
object SPRITE_MR_MASTERBALL, $7, $5, STAY, DOWN, $1 ; person
object SPRITE_FOULARD_WOMAN, $a, $5, STAY, DOWN, $2 ; person
object SPRITE_GIOVANNI, $6, $9, STAY, DOWN, $3, GIOVANNI + $C8, $2
object SPRITE_ROCKET, $3, $10, STAY, UP, $4, ROCKET + $C8, $29
object SPRITE_ROCKET, $f, $9, STAY, UP, $5, ROCKET + $C8, $28
; warp-to
EVENT_DISP SILPH_CO_11F_WIDTH, $0, $9 ; SILPH_CO_10F
EVENT_DISP SILPH_CO_11F_WIDTH, $0, $d ; SILPH_CO_ELEVATOR
EVENT_DISP SILPH_CO_11F_WIDTH, $5, $5
EVENT_DISP SILPH_CO_11F_WIDTH, $2, $3 ; SILPH_CO_7F