pokered/data/mapObjects/seafoamislands5.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

23 lines
777 B
NASM
Executable file

SeafoamIslands5Object: ; 0x468bc (size=62)
db $7d ; border block
db $4 ; warps
db $11, $14, $5, SEAFOAM_ISLANDS_4
db $11, $15, $6, SEAFOAM_ISLANDS_4
db $7, $b, $1, SEAFOAM_ISLANDS_4
db $4, $19, $2, SEAFOAM_ISLANDS_4
db $2 ; signs
db $f, $9, $4 ; SeafoamIslands5Text4
db $1, $17, $5 ; SeafoamIslands5Text5
db $3 ; objects
object SPRITE_BOULDER, $4, $f, STAY, NONE, $1 ; person
object SPRITE_BOULDER, $5, $f, STAY, NONE, $2 ; person
object SPRITE_BIRD, $6, $1, STAY, DOWN, $3, ARTICUNO, 50
; warp-to
EVENT_DISP SEAFOAM_ISLANDS_5_WIDTH, $11, $14 ; SEAFOAM_ISLANDS_4
EVENT_DISP SEAFOAM_ISLANDS_5_WIDTH, $11, $15 ; SEAFOAM_ISLANDS_4
EVENT_DISP SEAFOAM_ISLANDS_5_WIDTH, $7, $b ; SEAFOAM_ISLANDS_4
EVENT_DISP SEAFOAM_ISLANDS_5_WIDTH, $4, $19 ; SEAFOAM_ISLANDS_4