pokered/data/mapObjects/seafoamislands4.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

30 lines
1.2 KiB
NASM
Executable file

SeafoamIslands4Object: ; 0x466a6 (size=96)
db $7d ; border block
db $7 ; warps
db $c, $5, $1, SEAFOAM_ISLANDS_3
db $6, $8, $2, SEAFOAM_ISLANDS_5
db $4, $19, $3, SEAFOAM_ISLANDS_5
db $3, $19, $4, SEAFOAM_ISLANDS_3
db $e, $19, $6, SEAFOAM_ISLANDS_3
db $11, $14, $0, SEAFOAM_ISLANDS_5
db $11, $15, $1, SEAFOAM_ISLANDS_5
db $0 ; signs
db $6 ; objects
object SPRITE_BOULDER, $5, $e, STAY, BOULDER_MOVEMENT_BYTE_2, $1 ; person
object SPRITE_BOULDER, $3, $f, STAY, BOULDER_MOVEMENT_BYTE_2, $2 ; person
object SPRITE_BOULDER, $8, $e, STAY, BOULDER_MOVEMENT_BYTE_2, $3 ; person
object SPRITE_BOULDER, $9, $e, STAY, BOULDER_MOVEMENT_BYTE_2, $4 ; person
object SPRITE_BOULDER, $12, $6, STAY, NONE, $5 ; person
object SPRITE_BOULDER, $13, $6, STAY, NONE, $6 ; person
; warp-to
EVENT_DISP SEAFOAM_ISLANDS_4_WIDTH, $c, $5 ; SEAFOAM_ISLANDS_3
EVENT_DISP SEAFOAM_ISLANDS_4_WIDTH, $6, $8 ; SEAFOAM_ISLANDS_5
EVENT_DISP SEAFOAM_ISLANDS_4_WIDTH, $4, $19 ; SEAFOAM_ISLANDS_5
EVENT_DISP SEAFOAM_ISLANDS_4_WIDTH, $3, $19 ; SEAFOAM_ISLANDS_3
EVENT_DISP SEAFOAM_ISLANDS_4_WIDTH, $e, $19 ; SEAFOAM_ISLANDS_3
EVENT_DISP SEAFOAM_ISLANDS_4_WIDTH, $11, $14 ; SEAFOAM_ISLANDS_5
EVENT_DISP SEAFOAM_ISLANDS_4_WIDTH, $11, $15 ; SEAFOAM_ISLANDS_5