pokered/data/mapObjects/route8.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

30 lines
1.1 KiB
NASM
Executable file

Route8Object: ; 0x5814f (size=119)
db $2c ; border block
db $5 ; warps
db $9, $1, $0, ROUTE_8_GATE
db $a, $1, $1, ROUTE_8_GATE
db $9, $8, $2, ROUTE_8_GATE
db $a, $8, $3, ROUTE_8_GATE
db $3, $d, $0, PATH_ENTRANCE_ROUTE_8
db $1 ; signs
db $3, $11, $a ; Route8Text10
db $9 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $8, $5, STAY, RIGHT, $1, SUPER_NERD + $C8, $3
object SPRITE_GAMBLER, $d, $9, STAY, UP, $2, GAMBLER + $C8, $5
object SPRITE_BLACK_HAIR_BOY_2, $2a, $6, STAY, UP, $3, SUPER_NERD + $C8, $4
object SPRITE_LASS, $1a, $3, STAY, LEFT, $4, LASS + $C8, $d
object SPRITE_BLACK_HAIR_BOY_2, $1a, $4, STAY, RIGHT, $5, SUPER_NERD + $C8, $5
object SPRITE_LASS, $1a, $5, STAY, LEFT, $6, LASS + $C8, $e
object SPRITE_LASS, $1a, $6, STAY, RIGHT, $7, LASS + $C8, $f
object SPRITE_GAMBLER, $2e, $d, STAY, DOWN, $8, GAMBLER + $C8, $7
object SPRITE_LASS, $33, $c, STAY, LEFT, $9, LASS + $C8, $10
; warp-to
EVENT_DISP ROUTE_8_WIDTH, $9, $1 ; ROUTE_8_GATE
EVENT_DISP ROUTE_8_WIDTH, $a, $1 ; ROUTE_8_GATE
EVENT_DISP ROUTE_8_WIDTH, $9, $8 ; ROUTE_8_GATE
EVENT_DISP ROUTE_8_WIDTH, $a, $8 ; ROUTE_8_GATE
EVENT_DISP ROUTE_8_WIDTH, $3, $d ; PATH_ENTRANCE_ROUTE_8