pokered/data/mapObjects/route4.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

22 lines
618 B
NASM
Executable file

Route4Object: ; 0x543b2 (size=58)
db $2c ; border block
db $3 ; warps
db $5, $b, $0, MT_MOON_POKECENTER
db $5, $12, $0, MT_MOON_1
db $5, $18, $7, MT_MOON_2
db $3 ; signs
db $5, $c, $4 ; PokeCenterSignText
db $7, $11, $5 ; Route4Text5
db $7, $1b, $6 ; Route4Text6
db $3 ; objects
object SPRITE_LASS, $9, $8, WALK, $0, $1 ; person
object SPRITE_LASS, $3f, $3, STAY, RIGHT, $2, LASS + $C8, $4
object SPRITE_BALL, $39, $3, STAY, NONE, $3, TM_04
; warp-to
EVENT_DISP ROUTE_4_WIDTH, $5, $b ; MT_MOON_POKECENTER
EVENT_DISP ROUTE_4_WIDTH, $5, $12 ; MT_MOON_1
EVENT_DISP ROUTE_4_WIDTH, $5, $18 ; MT_MOON_2