pokered/data/mapObjects/route20.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

26 lines
1 KiB
NASM
Executable file

Route20Object: ; 0x50113 (size=106)
db $43 ; border block
db $2 ; warps
db $5, $30, $0, SEAFOAM_ISLANDS_1
db $9, $3a, $2, SEAFOAM_ISLANDS_1
db $2 ; signs
db $7, $33, $b ; Route20Text11
db $b, $39, $c ; Route20Text12
db $a ; objects
object SPRITE_SWIMMER, $57, $8, STAY, UP, $1, SWIMMER + $C8, $9
object SPRITE_SWIMMER, $44, $b, STAY, UP, $2, BEAUTY + $C8, $f
object SPRITE_SWIMMER, $2d, $a, STAY, DOWN, $3, BEAUTY + $C8, $6
object SPRITE_SWIMMER, $37, $e, STAY, RIGHT, $4, JR__TRAINER_F + $C8, $18
object SPRITE_SWIMMER, $26, $d, STAY, DOWN, $5, SWIMMER + $C8, $a
object SPRITE_SWIMMER, $57, $d, STAY, UP, $6, SWIMMER + $C8, $b
object SPRITE_BLACK_HAIR_BOY_1, $22, $9, STAY, UP, $7, BIRD_KEEPER + $C8, $b
object SPRITE_SWIMMER, $19, $7, STAY, UP, $8, BEAUTY + $C8, $7
object SPRITE_SWIMMER, $18, $c, STAY, DOWN, $9, JR__TRAINER_F + $C8, $10
object SPRITE_SWIMMER, $f, $8, STAY, UP, $a, BEAUTY + $C8, $8
; warp-to
EVENT_DISP ROUTE_20_WIDTH, $5, $30 ; SEAFOAM_ISLANDS_1
EVENT_DISP ROUTE_20_WIDTH, $9, $3a ; SEAFOAM_ISLANDS_1