pokered/data/mapObjects/route16gateupstairs.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

16 lines
426 B
NASM
Executable file

Route16GateUpstairsObject: ; 0x4984c (size=30)
db $a ; border block
db $1 ; warps
db $7, $7, $8, ROUTE_16_GATE_1F
db $2 ; signs
db $2, $1, $3 ; Route16GateUpstairsText3
db $2, $6, $4 ; Route16GateUpstairsText4
db $2 ; objects
object SPRITE_YOUNG_BOY, $4, $2, STAY, NONE, $1 ; person
object SPRITE_LITTLE_GIRL, $2, $5, WALK, $2, $2 ; person
; warp-to
EVENT_DISP ROUTE_16_GATE_2F_WIDTH, $7, $7 ; ROUTE_16_GATE_1F