pokered/data/mapObjects/route11.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

31 lines
1.3 KiB
NASM
Executable file

Route11Object: ; 0x584e0 (size=127)
db $f ; border block
db $5 ; warps
db $8, $31, $0, ROUTE_11_GATE_1F
db $9, $31, $1, ROUTE_11_GATE_1F
db $8, $3a, $2, ROUTE_11_GATE_1F
db $9, $3a, $3, ROUTE_11_GATE_1F
db $5, $4, $0, DIGLETTS_CAVE_ENTRANCE
db $1 ; signs
db $5, $1, $b ; Route11Text11
db $a ; objects
object SPRITE_GAMBLER, $a, $e, STAY, DOWN, $1, GAMBLER + $C8, $1
object SPRITE_GAMBLER, $1a, $9, STAY, DOWN, $2, GAMBLER + $C8, $2
object SPRITE_BUG_CATCHER, $d, $5, STAY, LEFT, $3, YOUNGSTER + $C8, $9
object SPRITE_BLACK_HAIR_BOY_2, $24, $b, STAY, DOWN, $4, ENGINEER + $C8, $2
object SPRITE_BUG_CATCHER, $16, $4, STAY, UP, $5, YOUNGSTER + $C8, $a
object SPRITE_GAMBLER, $2d, $7, STAY, DOWN, $6, GAMBLER + $C8, $3
object SPRITE_GAMBLER, $21, $3, STAY, UP, $7, GAMBLER + $C8, $4
object SPRITE_BUG_CATCHER, $2b, $5, STAY, RIGHT, $8, YOUNGSTER + $C8, $b
object SPRITE_BLACK_HAIR_BOY_2, $2d, $10, STAY, LEFT, $9, ENGINEER + $C8, $3
object SPRITE_BUG_CATCHER, $16, $c, STAY, UP, $a, YOUNGSTER + $C8, $c
; warp-to
EVENT_DISP ROUTE_11_WIDTH, $8, $31 ; ROUTE_11_GATE_1F
EVENT_DISP ROUTE_11_WIDTH, $9, $31 ; ROUTE_11_GATE_1F
EVENT_DISP ROUTE_11_WIDTH, $8, $3a ; ROUTE_11_GATE_1F
EVENT_DISP ROUTE_11_WIDTH, $9, $3a ; ROUTE_11_GATE_1F
EVENT_DISP ROUTE_11_WIDTH, $5, $4 ; DIGLETTS_CAVE_ENTRANCE