pokered/data/mapObjects/rockethideout4.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

25 lines
977 B
NASM
Executable file

RocketHideout4Object: ; 0x455f1 (size=95)
db $2e ; border block
db $3 ; warps
db $a, $13, $1, ROCKET_HIDEOUT_3
db $f, $18, $0, ROCKET_HIDEOUT_ELEVATOR
db $f, $19, $1, ROCKET_HIDEOUT_ELEVATOR
db $0 ; signs
db $9 ; objects
object SPRITE_GIOVANNI, $19, $3, STAY, DOWN, $1, GIOVANNI + $C8, $1
object SPRITE_ROCKET, $17, $c, STAY, DOWN, $2, ROCKET + $C8, $10
object SPRITE_ROCKET, $1a, $c, STAY, DOWN, $3, ROCKET + $C8, $11
object SPRITE_ROCKET, $b, $2, STAY, DOWN, $4, ROCKET + $C8, $12
object SPRITE_BALL, $a, $c, STAY, NONE, $5, HP_UP
object SPRITE_BALL, $9, $4, STAY, NONE, $6, TM_02
object SPRITE_BALL, $c, $14, STAY, NONE, $7, IRON
object SPRITE_BALL, $19, $2, STAY, NONE, $8, SILPH_SCOPE
object SPRITE_BALL, $a, $2, STAY, NONE, $9, LIFT_KEY
; warp-to
EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $a, $13 ; ROCKET_HIDEOUT_3
EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $f, $18 ; ROCKET_HIDEOUT_ELEVATOR
EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $f, $19 ; ROCKET_HIDEOUT_ELEVATOR