pokered/data/mapObjects/redshouse1f.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

18 lines
409 B
NASM
Executable file

RedsHouse1FObject: ; 481e4 (12:41e4)
db $0A ; border block
db $3 ; warps
db $7, $2, $0, $FF ; exit1
db $7, $3, $0, $FF ; exit2
db $1, $7, $0, REDS_HOUSE_2F ; staircase
db $1 ; signs
db $1, $3, $2 ; TV
db $1 ; objects
object SPRITE_MOM, $5, $4, STAY, LEFT, $1 ; Mom
; warp-to
EVENT_DISP REDS_HOUSE_1F_WIDTH, $7, $2
EVENT_DISP REDS_HOUSE_1F_WIDTH, $7, $3
EVENT_DISP REDS_HOUSE_1F_WIDTH, $1, $7