pokered/data/mapObjects/pokemontower7.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

23 lines
645 B
NASM
Executable file

PokemonTower7Object: ; 0x60ef6 (size=42)
db $1 ; border block
db $1 ; warps
db $10, $9, $1, POKEMONTOWER_6
db $0 ; signs
IF DEF(_YELLOW)
db 3 ; objects
object SPRITE_JESSIE, $a 8, 8, STAY, DOWN, 1
object SPRITE_JAMES, $b, 8, STAY, DOWN, 2
object SPRITE_MR_FUJI, $a, 3, STAY, DOWN, 3
ELSE
db $4 ; objects
object SPRITE_ROCKET, $9, $b, STAY, RIGHT, $1, ROCKET + $C8, $13
object SPRITE_ROCKET, $c, $9, STAY, LEFT, $2, ROCKET + $C8, $14
object SPRITE_ROCKET, $9, $7, STAY, RIGHT, $3, ROCKET + $C8, $15
object SPRITE_MR_FUJI, $a, $3, STAY, DOWN, $4 ; person
ENDC
; warp-to
EVENT_DISP POKEMONTOWER_7_WIDTH, $10, $9 ; POKEMONTOWER_6