pokered/data/mapObjects/oakslab.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

25 lines
838 B
NASM
Executable file

OaksLabObject: ; 0x1d40a (size=88)
db $3 ; border block
db $2 ; warps
db $b, $4, $2, $ff
db $b, $5, $2, $ff
db $0 ; signs
db $b ; objects
object SPRITE_BLUE, $4, $3, STAY, NONE, $1, SONY1 + $C8, $1
object SPRITE_BALL, $6, $3, STAY, NONE, $2 ; person
object SPRITE_BALL, $7, $3, STAY, NONE, $3 ; person
object SPRITE_BALL, $8, $3, STAY, NONE, $4 ; person
object SPRITE_OAK, $5, $2, STAY, DOWN, $5 ; person
object SPRITE_BOOK_MAP_DEX, $2, $1, STAY, NONE, $6 ; person
object SPRITE_BOOK_MAP_DEX, $3, $1, STAY, NONE, $7 ; person
object SPRITE_OAK, $5, $a, STAY, UP, $8 ; person
object SPRITE_GIRL, $1, $9, WALK, $1, $9 ; person
object SPRITE_OAK_AIDE, $2, $a, STAY, NONE, $a ; person
object SPRITE_OAK_AIDE, $8, $a, STAY, NONE, $b ; person
; warp-to
EVENT_DISP OAKS_LAB_WIDTH, $b, $4
EVENT_DISP OAKS_LAB_WIDTH, $b, $5