pokered/data/mapObjects/museum2f.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

19 lines
546 B
NASM
Executable file

Museum2FObject: ; 0x5c34b (size=48)
db $a ; border block
db $1 ; warps
db $7, $7, $4, MUSEUM_1F
db $2 ; signs
db $2, $b, $6 ; Museum2FText6
db $5, $2, $7 ; Museum2FText7
db $5 ; objects
object SPRITE_BUG_CATCHER, $1, $7, WALK, $2, $1 ; person
object SPRITE_OLD_PERSON, $0, $5, STAY, DOWN, $2 ; person
object SPRITE_OAK_AIDE, $7, $5, STAY, DOWN, $3 ; person
object SPRITE_BRUNETTE_GIRL, $b, $5, STAY, NONE, $4 ; person
object SPRITE_HIKER, $c, $5, STAY, DOWN, $5 ; person
; warp-to
EVENT_DISP MUSEUM_2F_WIDTH, $7, $7 ; MUSEUM_1F