pokered/data/mapObjects/mansion1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

29 lines
807 B
NASM
Executable file

Mansion1Object: ; 0x443a4 (size=90)
db $2e ; border block
db $8 ; warps
db $1b, $4, $0, $ff
db $1b, $5, $0, $ff
db $1b, $6, $0, $ff
db $1b, $7, $0, $ff
db $a, $5, $0, MANSION_2
db $17, $15, $0, MANSION_4
db $1b, $1a, $0, $ff
db $1b, $1b, $0, $ff
db $0 ; signs
db $3 ; objects
object SPRITE_OAK_AIDE, $11, $11, STAY, LEFT, $1, SCIENTIST + $C8, $4
object SPRITE_BALL, $e, $3, STAY, NONE, $2, ESCAPE_ROPE
object SPRITE_BALL, $12, $15, STAY, NONE, $3, CARBOS
; warp-to
EVENT_DISP MANSION_1_WIDTH, $1b, $4
EVENT_DISP MANSION_1_WIDTH, $1b, $5
EVENT_DISP MANSION_1_WIDTH, $1b, $6
EVENT_DISP MANSION_1_WIDTH, $1b, $7
EVENT_DISP MANSION_1_WIDTH, $a, $5 ; MANSION_2
EVENT_DISP MANSION_1_WIDTH, $17, $15 ; MANSION_4
EVENT_DISP MANSION_1_WIDTH, $1b, $1a
EVENT_DISP MANSION_1_WIDTH, $1b, $1b