pokered/data/mapObjects/lab1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

25 lines
672 B
NASM
Executable file

Lab1Object: ; 0x75bb3 (size=62)
db $17 ; border block
db $5 ; warps
db $7, $2, $2, $ff
db $7, $3, $2, $ff
db $4, $8, $0, CINNABAR_LAB_2
db $4, $c, $0, CINNABAR_LAB_3
db $4, $10, $0, CINNABAR_LAB_4
db $4 ; signs
db $2, $3, $2 ; Lab1Text2
db $4, $9, $3 ; Lab1Text3
db $4, $d, $4 ; Lab1Text4
db $4, $11, $5 ; Lab1Text5
db $1 ; objects
object SPRITE_FISHER, $1, $3, STAY, NONE, $1 ; person
; warp-to
EVENT_DISP CINNABAR_LAB_1_WIDTH, $7, $2
EVENT_DISP CINNABAR_LAB_1_WIDTH, $7, $3
EVENT_DISP CINNABAR_LAB_1_WIDTH, $4, $8 ; CINNABAR_LAB_2
EVENT_DISP CINNABAR_LAB_1_WIDTH, $4, $c ; CINNABAR_LAB_3
EVENT_DISP CINNABAR_LAB_1_WIDTH, $4, $10 ; CINNABAR_LAB_4